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Study Guide: The Stickybear Edutainment Series: History, Development, and Reception

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The Stickybear Edutainment Series: History, Development, and Reception Study Guide

Origins and Creator

Richard Hefter created the Stickybear character and its associated edutainment series.

Answer: True

Explanation: The source identifies Richard Hefter as the creator of the Stickybear character and its associated edutainment series.

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Identify the individual credited with the creation of the fictional character 'Stickybear' and its associated edutainment series.

Answer: Richard Hefter

Explanation: Richard Hefter is credited with the creation of the fictional character Stickybear and the edutainment series that bears his name.

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Development and Platforms

The initial release of Stickybear edutainment software occurred in the mid-1990s, primarily for the IBM PC.

Answer: False

Explanation: The initial release of Stickybear edutainment software occurred in the early 1980s, primarily for the Apple II platform.

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Beyond the Apple II, Stickybear software was also made available for the Atari 8-bit computers and the Commodore 64.

Answer: True

Explanation: The Stickybear software series expanded its availability beyond the Apple II to include platforms such as the Atari 8-bit computers and the Commodore 64.

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By 2008, Stickybear software had been developed for operating systems including Windows 98 and Mac OS 9.

Answer: False

Explanation: By 2008, Stickybear software had been developed for more recent operating systems, including Windows XP, Windows Vista, and Mac OS X, rather than Windows 98 and Mac OS 9.

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Stickybear Alphabet was released for the Commodore 64 but not for the IBM PC.

Answer: False

Explanation: Stickybear Alphabet was released for both the IBM PC and the Apple II, not exclusively for the Commodore 64.

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Stickybear Alphabet was exclusively released for the Apple II computer system.

Answer: False

Explanation: Stickybear Alphabet was released for multiple platforms, including the IBM PC and Apple II, not exclusively for the Apple II.

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Stickybear Family Fun Game and Stickybear Preschool were released on the Commodore 64 platform.

Answer: False

Explanation: While Stickybear Math and Stickybear Reading were released on the Commodore 64, Stickybear Family Fun Game and Stickybear Preschool were specifically mentioned as being available on the Philips CD-i platform.

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Stickybear Spellgrabber was available on Mac OS 7 but not on the Commodore 64.

Answer: False

Explanation: Stickybear Spellgrabber was available on both Mac OS 7 and the Commodore 64.

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Stickybear Reading software was available on the Philips CD-i but not on the Commodore 64 or IBM-PC.

Answer: False

Explanation: Stickybear Reading software was available on the Philips CD-i, Commodore 64, and IBM-PC platforms.

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Stickybear Typing was released for the Apple II and Atari 8-bit computers.

Answer: False

Explanation: Stickybear Typing was released for the Commodore 64 and IBM-PC, not the Apple II and Atari 8-bit computers.

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Ascertain the initial release period of the Stickybear edutainment software and identify the primary target computer platform for its inaugural distribution.

Answer: Early 1980s, Apple II

Explanation: The initial dissemination of Stickybear edutainment software commenced in the early 1980s, with the Apple II computer system serving as the principal platform for its debut releases.

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Which of the following was NOT listed as an early home computer system for which Stickybear software was made available?

Answer: Apple Macintosh

Explanation: While Stickybear software was available for systems like the IBM PC, Commodore 64, and Atari 8-bit computers, the Apple Macintosh was not listed as an early platform for its distribution.

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By 2008, what were the most recent operating systems mentioned for which Stickybear software had been developed?

Answer: Windows XP, Windows Vista, Mac OS X

Explanation: As of 2008, the Stickybear software portfolio had been updated to include titles developed for contemporary operating systems such as Windows XP, Windows Vista, and Mac OS X.

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According to the provided list, which platform was NOT explicitly mentioned for the Stickybear Alphabet software?

Answer: Mac OS 7

Explanation: The Stickybear Alphabet software was explicitly mentioned as being available on the IBM-PC and Apple II platforms. Mac OS 7 was not listed as a platform for this specific title.

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Which specific computer systems are confirmed as platforms for the Stickybear Alphabet software?

Answer: IBM-PC and Apple II

Explanation: The Stickybear Alphabet software was confirmed to be available on the IBM-PC and Apple II computer systems.

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Identify the Stickybear software titles explicitly mentioned as being available on the Philips CD-i platform.

Answer: Stickybear Family Fun Game, Stickybear Math, Stickybear Preschool

Explanation: The Stickybear software titles explicitly mentioned as being available on the Philips CD-i platform are Stickybear Family Fun Game, Stickybear Math, and Stickybear Preschool.

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For which computer systems was the Stickybear Spellgrabber software released?

Answer: Commodore 64 and Mac OS 7

Explanation: The Stickybear Spellgrabber software was released for the Commodore 64 and Mac OS 7 computer systems.

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Which Stickybear software title was available on both the Commodore 64 and IBM-PC platforms?

Answer: Stickybear Reading

Explanation: The Stickybear Reading software title was available on both the Commodore 64 and IBM-PC platforms.

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Which of the following Stickybear software titles was specifically mentioned as being available on the Philips CD-i platform?

Answer: Stickybear Math

Explanation: Stickybear Math was specifically mentioned as being available on the Philips CD-i platform, alongside Stickybear Family Fun Game and Stickybear Preschool.

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The Stickybear series extended its reach to platforms like the Commodore 64 and Atari 8-bit computers during which general period?

Answer: Early 1980s

Explanation: The Stickybear series extended its reach to platforms such as the Commodore 64 and Atari 8-bit computers during the early 1980s, following its initial release on the Apple II.

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Software Titles and Content

The Stickybear book published in 1983 titled 'Lots of Little Bears' was specifically a counting book.

Answer: True

Explanation: The source confirms that 'Lots of Little Bears: A Stickybear Counting Book' was among the titles published in 1983.

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'Stickybears Scary Night' was a book title released in the Stickybear series in 1983.

Answer: False

Explanation: The book title 'Stickybears Scary Night' was published in 1984, not 1983.

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The earliest Stickybear software programs featured interactive picture books presented in color and various posters.

Answer: True

Explanation: The initial Stickybear software releases in the early 1980s were characterized by interactive picture books presented in color, accompanied by various posters.

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Stickybear Town Builder encouraged creativity by teaching children basic programming concepts.

Answer: False

Explanation: Stickybear Town Builder encouraged creativity by teaching map reading skills, not basic programming concepts.

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The inclusion of 'The Strawberry Look Book' with Stickybear Alphabet suggests that the software was often bundled with supplementary storybooks.

Answer: True

Explanation: The mention of 'The Strawberry Look Book' being included with Stickybear Alphabet indicates that software packages were sometimes bundled with supplementary storybooks to enhance the learning experience.

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Which of these Stickybear book titles was published in 1983?

Answer: Lots of Little Bears: A Stickybear Counting Book

Explanation: Among the Stickybear book titles published in 1983 was 'Lots of Little Bears: A Stickybear Counting Book'.

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The book title 'Stickybears Scary Night' belongs to which publication year within the series?

Answer: 1984

Explanation: The Stickybear book title 'Stickybears Scary Night' was published in the year 1984.

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What types of content were featured in the earliest Stickybear software programs released in the early 1980s?

Answer: Interactive picture books presented in color and various posters

Explanation: The earliest Stickybear software programs, released in the early 1980s, featured interactive picture books presented in color, along with various posters.

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According to Compute!'s Gazette, how did Stickybear Town Builder encourage children's creativity?

Answer: By allowing them to design and build their own towns while learning map skills.

Explanation: Compute!'s Gazette reported that Stickybear Town Builder fostered creativity by enabling children to design and construct their own towns, simultaneously teaching them map reading skills.

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Publisher and Business Aspects

Stickybear served as the mascot for the software division of Xerox Education Publications.

Answer: False

Explanation: The source indicates that Stickybear was the mascot for Weekly Reader Software, which was a division of Xerox Education Publications, not the software division itself.

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Optimum Resource, Inc. is identified as the developer and publisher of the Stickybear software.

Answer: True

Explanation: The source material consistently identifies Optimum Resource, Inc. as the developer and publisher responsible for the Stickybear software series.

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Clarify the relationship between Stickybear, Weekly Reader Software, and Xerox Education Publications.

Answer: Stickybear was the mascot for Weekly Reader Software, which was part of Xerox Education Publications.

Explanation: Stickybear served as the mascot for Weekly Reader Software. This software entity was itself a division operating under the umbrella of Xerox Education Publications, indicating its corporate affiliation.

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Which company is identified as the primary developer and publisher responsible for the Stickybear software?

Answer: Optimum Resource, Inc.

Explanation: Optimum Resource, Inc. is consistently identified as the primary developer and publisher responsible for the Stickybear software series.

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Critical Reception and Awards

The award for Best Early Education Program in 1989 was given to 'Stickybear Math.'

Answer: False

Explanation: The award for Best Early Education Program in 1989 was presented to 'The New Talking StickyBear Alphabet,' not 'Stickybear Math.'

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In late 1985, II Computing ranked Stickybear software among the top 5 educational titles for the Apple II platform.

Answer: False

Explanation: In late 1985, II Computing ranked Stickybear software tenth among the top educational titles for the Apple II platform, not within the top 5.

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Compute!'s Gazette praised Stickybear Town Builder in 1986 for its advanced graphics and its effectiveness in teaching map reading skills.

Answer: True

Explanation: A 1986 review in Compute!'s Gazette commended Stickybear Town Builder for its graphics and its efficacy in teaching map reading skills.

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The Houston Chronicle gave Stickybear Alphabet a grade of B- in its 1990 review of IBM versions.

Answer: False

Explanation: The Houston Chronicle awarded Stickybear Alphabet an A- in its 1990 review of IBM versions, not a B-.

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A 1992 review in Compute! magazine found Stickybear Town Builder to be outdated compared to contemporary educational games.

Answer: True

Explanation: A 1992 review in Compute! magazine assessed Stickybear Town Builder as appearing dated when contrasted with contemporary educational games.

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Computer Gaming World negatively reviewed Stickybear's Early Learning Activities in 1993, finding it difficult to surpass.

Answer: False

Explanation: Computer Gaming World positively reviewed Stickybear's Early Learning Activities in 1993, noting that it was difficult to find superior programs in the field.

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The Houston Chronicle's 1990 review exclusively evaluated the Apple II versions of Stickybear software.

Answer: False

Explanation: The Houston Chronicle's 1990 review specifically evaluated the IBM versions of Stickybear software, not the Apple II versions.

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Which Stickybear software title received the 'Best Early Education Program' award in 1989?

Answer: The New Talking StickyBear Alphabet

Explanation: The award for 'Best Early Education Program' in 1989 was bestowed upon the software title 'The New Talking StickyBear Alphabet'.

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How did II Computing rank the Stickybear software series in its late 1985 assessment of Apple II educational software?

Answer: It was ranked tenth among the top educational titles.

Explanation: In its late 1985 assessment of Apple II educational software, II Computing ranked the Stickybear software series tenth among the top educational titles.

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In a 1986 review, Compute!'s Gazette commended Stickybear Town Builder for its graphics and its effectiveness in teaching which skill?

Answer: Map reading

Explanation: Compute!'s Gazette, in a 1986 review, praised Stickybear Town Builder for its graphics and its effectiveness in teaching map reading skills.

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What grade did the Houston Chronicle assign to Stickybear Alphabet in their 1990 review of IBM versions?

Answer: A-

Explanation: The Houston Chronicle awarded Stickybear Alphabet an A- in their 1990 review of the IBM versions.

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What was the assessment of Stickybear Town Builder in a 1992 review published in Compute! magazine?

Answer: It seemed dated compared to contemporary educational games.

Explanation: A 1992 review in Compute! magazine found Stickybear Town Builder to appear dated when compared to other contemporary educational games.

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What was the sentiment of Computer Gaming World regarding Stickybear's Early Learning Activities in their 1993 review?

Answer: It was praised as being among the best in its category.

Explanation: Computer Gaming World's 1993 review expressed a positive sentiment towards Stickybear's Early Learning Activities, noting its high quality within the educational software landscape.

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What was the specific focus of the Houston Chronicle's 1990 review of Stickybear software?

Answer: The IBM versions of the software.

Explanation: The Houston Chronicle's 1990 review specifically focused on evaluating the IBM versions of Stickybear software.

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Edutainment Philosophy and Legacy

The primary purpose of the Stickybear series, as an 'edutainment' series, was to provide purely entertainment-based content without educational value.

Answer: False

Explanation: As an 'edutainment' series, the primary purpose of Stickybear was to combine educational content with engaging entertainment, not to provide purely entertainment-based content.

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What is the fundamental purpose of the Stickybear series, as indicated by its classification as an "edutainment" series?

Answer: To combine educational content with engaging entertainment for young learners.

Explanation: The fundamental purpose of the Stickybear series, classified as 'edutainment,' is to integrate educational content with engaging entertainment, thereby making learning enjoyable and accessible for young learners.

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