Wiki2Web Studio

Create complete, beautiful interactive educational materials in less than 5 minutes.

Print flashcards, homework worksheets, exams/quizzes, study guides, & more.

Export your learner materials as an interactive game, a webpage, or FAQ style cheatsheet.

Unsaved Work Found!

It looks like you have unsaved work from a previous session. Would you like to restore it?


Foundations of New Media Theory

At a Glance

Title: Foundations of New Media Theory

Total Categories: 5

Category Stats

  • Defining New Media: Core Concepts and Characteristics: 14 flashcards, 21 questions
  • Historical Development and Key Figures: 2 flashcards, 2 questions
  • Theoretical Frameworks and Societal Impact: 6 flashcards, 11 questions
  • New Media in Practice: Culture, Society, and Politics: 19 flashcards, 24 questions
  • Researching New Media: Ethics and Methodologies: 4 flashcards, 0 questions

Total Stats

  • Total Flashcards: 45
  • True/False Questions: 30
  • Multiple Choice Questions: 28
  • Total Questions: 58

Instructions

Click the button to expand the instructions for how to use the Wiki2Web Teacher studio in order to print, edit, and export data about Foundations of New Media Theory

Welcome to Your Curriculum Command Center

This guide will turn you into a Wiki2web Studio power user. Let's unlock the features designed to give you back your weekends.

The Core Concept: What is a "Kit"?

Think of a Kit as your all-in-one digital lesson plan. It's a single, portable file that contains every piece of content for a topic: your subject categories, a central image, all your flashcards, and all your questions. The true power of the Studio is speed—once a kit is made (or you import one), you are just minutes away from printing an entire set of coursework.

Getting Started is Simple:

  • Create New Kit: Start with a clean slate. Perfect for a brand-new lesson idea.
  • Import & Edit Existing Kit: Load a .json kit file from your computer to continue your work or to modify a kit created by a colleague.
  • Restore Session: The Studio automatically saves your progress in your browser. If you get interrupted, you can restore your unsaved work with one click.

Step 1: Laying the Foundation (The Authoring Tools)

This is where you build the core knowledge of your Kit. Use the left-side navigation panel to switch between these powerful authoring modules.

⚙️ Kit Manager: Your Kit's Identity

This is the high-level control panel for your project.

  • Kit Name: Give your Kit a clear title. This will appear on all your printed materials.
  • Master Image: Upload a custom cover image for your Kit. This is essential for giving your content a professional visual identity, and it's used as the main graphic when you export your Kit as an interactive game.
  • Topics: Create the structure for your lesson. Add topics like "Chapter 1," "Vocabulary," or "Key Formulas." All flashcards and questions will be organized under these topics.

🃏 Flashcard Author: Building the Knowledge Blocks

Flashcards are the fundamental concepts of your Kit. Create them here to define terms, list facts, or pose simple questions.

  • Click "➕ Add New Flashcard" to open the editor.
  • Fill in the term/question and the definition/answer.
  • Assign the flashcard to one of your pre-defined topics.
  • To edit or remove a flashcard, simply use the ✏️ (Edit) or ❌ (Delete) icons next to any entry in the list.

✍️ Question Author: Assessing Understanding

Create a bank of questions to test knowledge. These questions are the engine for your worksheets and exams.

  • Click "➕ Add New Question".
  • Choose a Type: True/False for quick checks or Multiple Choice for more complex assessments.
  • To edit an existing question, click the ✏️ icon. You can change the question text, options, correct answer, and explanation at any time.
  • The Explanation field is a powerful tool: the text you enter here will automatically appear on the teacher's answer key and on the Smart Study Guide, providing instant feedback.

🔗 Intelligent Mapper: The Smart Connection

This is the secret sauce of the Studio. The Mapper transforms your content from a simple list into an interconnected web of knowledge, automating the creation of amazing study guides.

  • Step 1: Select a question from the list on the left.
  • Step 2: In the right panel, click on every flashcard that contains a concept required to answer that question. They will turn green, indicating a successful link.
  • The Payoff: When you generate a Smart Study Guide, these linked flashcards will automatically appear under each question as "Related Concepts."

Step 2: The Magic (The Generator Suite)

You've built your content. Now, with a few clicks, turn it into a full suite of professional, ready-to-use materials. What used to take hours of formatting and copying-and-pasting can now be done in seconds.

🎓 Smart Study Guide Maker

Instantly create the ultimate review document. It combines your questions, the correct answers, your detailed explanations, and all the "Related Concepts" you linked in the Mapper into one cohesive, printable guide.

📝 Worksheet & 📄 Exam Builder

Generate unique assessments every time. The questions and multiple-choice options are randomized automatically. Simply select your topics, choose how many questions you need, and generate:

  • A Student Version, clean and ready for quizzing.
  • A Teacher Version, complete with a detailed answer key and the explanations you wrote.

🖨️ Flashcard Printer

Forget wrestling with table layouts in a word processor. Select a topic, choose a cards-per-page layout, and instantly generate perfectly formatted, print-ready flashcard sheets.

Step 3: Saving and Collaborating

  • 💾 Export & Save Kit: This is your primary save function. It downloads the entire Kit (content, images, and all) to your computer as a single .json file. Use this to create permanent backups and share your work with others.
  • ➕ Import & Merge Kit: Combine your work. You can merge a colleague's Kit into your own or combine two of your lessons into a larger review Kit.

You're now ready to reclaim your time.

You're not just a teacher; you're a curriculum designer, and this is your Studio.

This page is an interactive visualization based on the Wikipedia article "New media" (opens in new tab) and its cited references.

Text content is available under the Creative Commons Attribution-ShareAlike 4.0 License (opens in new tab). Additional terms may apply.

Disclaimer: This website is for informational purposes only and does not constitute any kind of advice. The information is not a substitute for consulting official sources or records or seeking advice from qualified professionals.


Owned and operated by Artificial General Intelligence LLC, a Michigan Registered LLC
Prompt engineering done with Gracekits.com
All rights reserved
Sitemaps | Contact

Export Options





Study Guide: Foundations of New Media Theory

Study Guide: Foundations of New Media Theory

Defining New Media: Core Concepts and Characteristics

New media technologies are primarily characterized by their capacity to facilitate a "one-to-many" communication model, mirroring traditional mass media.

Answer: False

New media technologies are primarily characterized by their capacity to facilitate interaction and a "many-to-many" communication model, diverging from the "one-to-many" model of traditional mass media.

Related Concepts:

  • Define new media technologies and articulate their divergence from traditional mass media.: New media are communication technologies that enable or enhance interaction between users, and between users and content. Unlike old media, which primarily operated on a "one-to-many" mass communication model, new media facilitate a "many-to-many" web of communication, allowing individuals to create and share their own content.
  • How did Ronald E. Rice define new media in 1984, and which communication model does this definition challenge?: In 1984, Ronald E. Rice defined new media as communication technologies that enable or facilitate user-to-user interactivity and interactivity between a user and information. This definition challenges the traditional "one-to-many" mass communication model by introducing the possibility of a "many-to-many" web of communication.

Lev Manovich posits that new media are fundamentally characterized by their nature as digital data, subject to manipulation by software.

Answer: True

Lev Manovich's foundational concept is that new media are fundamentally digital data controlled by software, enabling manipulation and multiple versions.

Related Concepts:

  • According to Lev Manovich, what is the fundamental characteristic of new media concerning data and software?: Lev Manovich posits that new media are essentially digital data controlled by software. This means that all cultural objects relying on digital representation and computer-based delivery share common qualities, and the media can be manipulated by software, allowing for multiple versions of the same object.
  • What is the core difference between "cyberculture" and "new media" as defined by Lev Manovich?: Manovich differentiates "cyberculture" as the social phenomena tied to the internet and network communications (like blogs and online gaming), while "new media" refers more broadly to cultural objects and paradigms that employ digital computer technology for distribution and exhibition (like smartphones or digital television).

Marshall McLuhan's concept, "the medium is the message," is considered less relevant in new media theory due to the increased emphasis on interactive content.

Answer: False

Marshall McLuhan's concept, "the medium is the message," remains highly relevant in new media theory, as the communication technology itself significantly influences human experience and societal structures.

Related Concepts:

  • How does Marshall McLuhan's concept "the medium is the message" relate to new media theory?: Marshall McLuhan's famous declaration, "the medium is the message," highlights how the communication technology itself, rather than just its content, significantly influences human experience and society. New media, by their very nature, embody this principle by refashioning traditional media and being refashioned by older media in response.

Broadcast television programs and feature films are generally classified as new media, irrespective of their degree of interactivity.

Answer: False

Broadcast television programs and feature films are generally not classified as new media unless they incorporate digital generative or interactive processes.

Related Concepts:

  • What categories of media are generally *not* classified as new media, even if they employ digital technologies?: Broadcast television programs, non-interactive news websites, feature films, magazines, and books are typically not considered new media unless they incorporate technologies that enable digital generative or interactive processes.
  • Under what conditions might traditional media forms, such as broadcast television or books, be considered new media?: Generally, broadcast television, non-interactive news websites, feature films, magazines, and books are not considered new media. However, they can be considered new media if they incorporate technologies that enable digital generative or interactive processes.
  • Define new media technologies and articulate their divergence from traditional mass media.: New media are communication technologies that enable or enhance interaction between users, and between users and content. Unlike old media, which primarily operated on a "one-to-many" mass communication model, new media facilitate a "many-to-many" web of communication, allowing individuals to create and share their own content.

W. Russell Neuman predicted that new media would decrease the speed of communication and limit opportunities for interactivity.

Answer: False

W. Russell Neuman predicted that new media would significantly increase the speed and volume of communication and provide greater opportunities for interactivity.

Related Concepts:

  • What are the key ways W. Russell Neuman suggests new media will alter communication and society?: W. Russell Neuman argues that new media will alter the meaning of geographic distance, significantly increase the volume and speed of communication, provide opportunities for interactive communication, and allow previously separate forms of communication to overlap and interconnect.

Lev Manovich's proposition that new media are "digital data controlled by software" implies that media objects are inherently fixed and can only exist in a single version.

Answer: False

The proposition that new media are "digital data controlled by software" implies the opposite: that media objects can be easily manipulated and exist in multiple versions.

Related Concepts:

  • According to Lev Manovich, what is the fundamental characteristic of new media concerning data and software?: Lev Manovich posits that new media are essentially digital data controlled by software. This means that all cultural objects relying on digital representation and computer-based delivery share common qualities, and the media can be manipulated by software, allowing for multiple versions of the same object.
  • According to Lev Manovich's propositions, what does it mean for new media to be "digital data controlled by software"?: This proposition means that all cultural objects utilizing digital representation and computer-based delivery share common characteristics. They are reducible to digital data that software can manipulate, allowing for the creation of multiple versions or alterations of the same object, such as image manipulation through algorithms.

Lev Manovich defines "cyberculture" as the broad category of cultural objects employing digital computer technology for distribution, whereas "new media" refers specifically to social phenomena tied to the internet.

Answer: False

Lev Manovich defines "new media" as cultural objects employing digital computer technology for distribution, while "cyberculture" refers to social phenomena tied to the internet.

Related Concepts:

  • What is the core difference between "cyberculture" and "new media" as defined by Lev Manovich?: Manovich differentiates "cyberculture" as the social phenomena tied to the internet and network communications (like blogs and online gaming), while "new media" refers more broadly to cultural objects and paradigms that employ digital computer technology for distribution and exhibition (like smartphones or digital television).
  • According to Lev Manovich, what is the fundamental characteristic of new media concerning data and software?: Lev Manovich posits that new media are essentially digital data controlled by software. This means that all cultural objects relying on digital representation and computer-based delivery share common qualities, and the media can be manipulated by software, allowing for multiple versions of the same object.

Ronald E. Rice's 1984 definition of new media focused solely on the transmission of information from a single source to multiple users.

Answer: False

Ronald E. Rice's 1984 definition emphasized user-to-user interactivity and interactivity between a user and information, challenging the single-source, multiple-user model.

Related Concepts:

  • How did Ronald E. Rice define new media in 1984, and which communication model does this definition challenge?: In 1984, Ronald E. Rice defined new media as communication technologies that enable or facilitate user-to-user interactivity and interactivity between a user and information. This definition challenges the traditional "one-to-many" mass communication model by introducing the possibility of a "many-to-many" web of communication.
  • Define new media technologies and articulate their divergence from traditional mass media.: New media are communication technologies that enable or enhance interaction between users, and between users and content. Unlike old media, which primarily operated on a "one-to-many" mass communication model, new media facilitate a "many-to-many" web of communication, allowing individuals to create and share their own content.

Vin Crosbie classifies new media under the category of "mass media," characterized by a "one-to-many" communication model.

Answer: False

Vin Crosbie classifies new media as "individuation" media or "many to many," distinct from the "one to many" model of mass media.

Related Concepts:

  • According to Vin Crosbie's classification, where are new media situated?: Vin Crosbie classifies communication media into three types: interpersonal media ("one to one"), mass media ("one to many"), and new media, which he terms "individuation" media or "many to many."
  • Define new media technologies and articulate their divergence from traditional mass media.: New media are communication technologies that enable or enhance interaction between users, and between users and content. Unlike old media, which primarily operated on a "one-to-many" mass communication model, new media facilitate a "many-to-many" web of communication, allowing individuals to create and share their own content.
  • When did the term "new media" gain widespread usage, and in what initial context?: The term "new media" became widely used in the mid-1990s, initially as part of a sales pitch for interactive CD-ROMs used for entertainment and education.

GIFs are described by Miltner and Highfield as "monosemic," meaning they typically convey a single, unambiguous meaning.

Answer: False

Miltner and Highfield describe GIFs as "polysemic," indicating they convey multiple meanings and are useful for emotional expression.

Related Concepts:

  • According to Miltner and Highfield, what is the significance of GIFs in the context of new media and social interaction?: Miltner and Highfield describe GIFs as "polysemic," meaning they can represent multiple meanings within cultures and are particularly useful for creating affective or emotional connections between people, fostering a sense of shared meaning and culture.

Terry Flew and Frances Cairncross argue that new media have led to the "death of distance," rendering geographical location irrelevant for social relationships.

Answer: True

Terry Flew and Frances Cairncross articulate the "death of distance" concept, asserting that new media significantly reduce the importance of geographical separation for social connections.

Related Concepts:

  • How have new media contributed to globalization, as articulated by Terry Flew and Frances Cairncross?: Terry Flew states that as new technologies develop, the world becomes more globalized, connecting people regardless of distance. Frances Cairncross describes this phenomenon as the "death of distance," emphasizing how new media makes physical location less significant for social relationships.

Virtual communities are defined as groups that are strictly limited by geographical boundaries and physical proximity.

Answer: False

Virtual communities are defined by their transcendence of geographical boundaries, enabling interaction and relationship formation irrespective of physical location.

Related Concepts:

  • Define "virtual communities" and explain their relationship to new media and globalization.: Virtual communities are groups established online that transcend geographical boundaries, allowing individuals to connect, interact, and form relationships irrespective of physical location. They are a direct product of new media technologies and exemplify the globalized nature of modern communication.

What is the primary characteristic that distinguishes new media from traditional mass media, as presented in the source material?

Answer: Their facilitation of user interaction and many-to-many communication.

The primary distinguishing characteristic of new media is their capacity to facilitate user interaction and a "many-to-many" communication model, contrasting with the "one-to-many" model of traditional mass media.

Related Concepts:

  • Define new media technologies and articulate their divergence from traditional mass media.: New media are communication technologies that enable or enhance interaction between users, and between users and content. Unlike old media, which primarily operated on a "one-to-many" mass communication model, new media facilitate a "many-to-many" web of communication, allowing individuals to create and share their own content.
  • How did Ronald E. Rice define new media in 1984, and which communication model does this definition challenge?: In 1984, Ronald E. Rice defined new media as communication technologies that enable or facilitate user-to-user interactivity and interactivity between a user and information. This definition challenges the traditional "one-to-many" mass communication model by introducing the possibility of a "many-to-many" web of communication.
  • How does Marshall McLuhan's concept "the medium is the message" relate to new media theory?: Marshall McLuhan's famous declaration, "the medium is the message," highlights how the communication technology itself, rather than just its content, significantly influences human experience and society. New media, by their very nature, embody this principle by refashioning traditional media and being refashioned by older media in response.

In what period did the term "new media" begin to gain widespread usage, often associated with interactive CD-ROMs?

Answer: In the mid-1990s.

The term "new media" gained widespread usage in the mid-1990s, initially associated with interactive CD-ROMs used for entertainment and education.

Related Concepts:

  • When did the term "new media" gain widespread usage, and in what initial context?: The term "new media" became widely used in the mid-1990s, initially as part of a sales pitch for interactive CD-ROMs used for entertainment and education.
  • How did Ronald E. Rice define new media in 1984, and which communication model does this definition challenge?: In 1984, Ronald E. Rice defined new media as communication technologies that enable or facilitate user-to-user interactivity and interactivity between a user and information. This definition challenges the traditional "one-to-many" mass communication model by introducing the possibility of a "many-to-many" web of communication.

According to Lev Manovich, what fundamental characteristic defines new media, enabling manipulation and the existence of multiple versions?

Answer: Their nature as digital data controlled by software.

Lev Manovich's foundational concept is that new media are digital data controlled by software. This characteristic is crucial as it allows for the manipulation of media objects and the generation of multiple versions from a single source.

Related Concepts:

  • According to Lev Manovich, what is the fundamental characteristic of new media concerning data and software?: Lev Manovich posits that new media are essentially digital data controlled by software. This means that all cultural objects relying on digital representation and computer-based delivery share common qualities, and the media can be manipulated by software, allowing for multiple versions of the same object.
  • What is the core difference between "cyberculture" and "new media" as defined by Lev Manovich?: Manovich differentiates "cyberculture" as the social phenomena tied to the internet and network communications (like blogs and online gaming), while "new media" refers more broadly to cultural objects and paradigms that employ digital computer technology for distribution and exhibition (like smartphones or digital television).

Which of the following media forms would typically *not* be classified as new media, according to the provided text?

Answer: A standard feature film shown in cinemas.

Standard feature films shown in cinemas, broadcast television programs, and non-interactive news websites are generally not classified as new media unless they incorporate digital generative or interactive processes.

Related Concepts:

  • What categories of media are generally *not* classified as new media, even if they employ digital technologies?: Broadcast television programs, non-interactive news websites, feature films, magazines, and books are typically not considered new media unless they incorporate technologies that enable digital generative or interactive processes.
  • Under what conditions might traditional media forms, such as broadcast television or books, be considered new media?: Generally, broadcast television, non-interactive news websites, feature films, magazines, and books are not considered new media. However, they can be considered new media if they incorporate technologies that enable digital generative or interactive processes.
  • Define new media technologies and articulate their divergence from traditional mass media.: New media are communication technologies that enable or enhance interaction between users, and between users and content. Unlike old media, which primarily operated on a "one-to-many" mass communication model, new media facilitate a "many-to-many" web of communication, allowing individuals to create and share their own content.

W. Russell Neuman predicted that new media would significantly alter communication by:

Answer: Diminishing the importance of geographic distance and increasing communication speed.

W. Russell Neuman predicted that new media would diminish the importance of geographic distance, increase communication speed and volume, and enhance interactivity.

Related Concepts:

  • What are the key ways W. Russell Neuman suggests new media will alter communication and society?: W. Russell Neuman argues that new media will alter the meaning of geographic distance, significantly increase the volume and speed of communication, provide opportunities for interactive communication, and allow previously separate forms of communication to overlap and interconnect.

According to Manovich, what is the key distinction between "cyberculture" and "new media"?

Answer: Cyberculture encompasses social phenomena tied to the internet, while new media refers to cultural objects using digital technology.

Lev Manovich differentiates "cyberculture" as social phenomena tied to the internet, while "new media" broadly refers to cultural objects and paradigms employing digital computer technology for distribution.

Related Concepts:

  • What is the core difference between "cyberculture" and "new media" as defined by Lev Manovich?: Manovich differentiates "cyberculture" as the social phenomena tied to the internet and network communications (like blogs and online gaming), while "new media" refers more broadly to cultural objects and paradigms that employ digital computer technology for distribution and exhibition (like smartphones or digital television).
  • According to Lev Manovich, what is the fundamental characteristic of new media concerning data and software?: Lev Manovich posits that new media are essentially digital data controlled by software. This means that all cultural objects relying on digital representation and computer-based delivery share common qualities, and the media can be manipulated by software, allowing for multiple versions of the same object.

Vin Crosbie's classification places new media into which category?

Answer: Individuation media ("many to many")

Vin Crosbie classifies new media as "individuation" media, characterized by a "many to many" communication model.

Related Concepts:

  • According to Vin Crosbie's classification, where are new media situated?: Vin Crosbie classifies communication media into three types: interpersonal media ("one to one"), mass media ("one to many"), and new media, which he terms "individuation" media or "many to many."
  • Define new media technologies and articulate their divergence from traditional mass media.: New media are communication technologies that enable or enhance interaction between users, and between users and content. Unlike old media, which primarily operated on a "one-to-many" mass communication model, new media facilitate a "many-to-many" web of communication, allowing individuals to create and share their own content.
  • When did the term "new media" gain widespread usage, and in what initial context?: The term "new media" became widely used in the mid-1990s, initially as part of a sales pitch for interactive CD-ROMs used for entertainment and education.

Miltner and Highfield describe GIFs as "polysemic." What does this term mean in their analysis?

Answer: They represent multiple meanings and are useful for conveying emotion.

Miltner and Highfield use the term "polysemic" to describe GIFs, indicating they carry multiple meanings within cultures and are effective for conveying emotions and fostering affective connections.

Related Concepts:

  • According to Miltner and Highfield, what is the significance of GIFs in the context of new media and social interaction?: Miltner and Highfield describe GIFs as "polysemic," meaning they can represent multiple meanings within cultures and are particularly useful for creating affective or emotional connections between people, fostering a sense of shared meaning and culture.

The concept of the "death of distance," as described by Frances Cairncross, relates to how new media:

Answer: Makes geographical separation less significant for social relationships and communication.

The "death of distance" concept posits that new media technologies reduce the significance of geographical separation, enabling global communication and connection that transcends physical boundaries.

Related Concepts:

  • How have new media contributed to globalization, as articulated by Terry Flew and Frances Cairncross?: Terry Flew states that as new technologies develop, the world becomes more globalized, connecting people regardless of distance. Frances Cairncross describes this phenomenon as the "death of distance," emphasizing how new media makes physical location less significant for social relationships.

Historical Development and Key Figures

Alan Kay and his colleagues at Xerox PARC were instrumental in the 1950s for developing personal computing concepts.

Answer: False

Alan Kay and his colleagues at Xerox PARC were instrumental in the 1980s, not the 1950s, for developing personal computing concepts.

Related Concepts:

  • Identify the historical period that saw the emergence of connections between computing and art, and name the key figures instrumental in developing personal computing concepts for individuals.: Connections between computing and radical art began to grow stronger in the 1950s. Alan Kay and his colleagues at Xerox PARC were instrumental in the 1980s for giving the computability of a personal computer to the individual, shifting away from large organizational control.

The Cold War and the design of the World Wide Web are causally linked, with the former directly influencing the latter's architecture.

Answer: False

While occurring during the same period, the Cold War and the design of the World Wide Web are not causally linked; their coincidence suggests a conceptual parallel in societal and technological shifts.

Related Concepts:

  • How did the Cold War and the design of the World Wide Web coincide, according to the provided text?: The text notes that while causally unrelated, the Cold War and the design of the Web occurred during the same period in the late 1980s and early 1990s, suggesting a conceptual parallel in social changes and computer design.

Theoretical Frameworks and Societal Impact

According to the text, Douglas Kellner and James Bohman argue that new media primarily empower a few transnational corporations with unprecedented global influence.

Answer: False

The source material indicates that Douglas Kellner and James Bohman view new media as offering potential for a democratic public sphere. The perspective attributing unprecedented global influence to a few transnational corporations is associated with Edward S. Herman and Robert McChesney.

Related Concepts:

  • What contrasting views do scholars such as Douglas Kellner and James Bohman, versus Edward S. Herman and Robert McChesney, present regarding the societal impact of new media?: Douglas Kellner and James Bohman suggest new media, particularly the internet, offer potential for a democratic public sphere with informed, non-hierarchical debate. Conversely, Edward S. Herman and Robert McChesney argue that the transition to new media has empowered a few transnational telecommunications corporations with unprecedented global influence.

Displacement theory posits that the consumption of new media, such as the internet, leads to increased engagement with traditional media forms.

Answer: False

Displacement theory suggests that the consumption of new media leads to a decrease in time spent on traditional media forms.

Related Concepts:

  • Define "displacement theory" in the context of new media and state its predicted outcome for traditional media.: Displacement theory posits that the consumption of one medium reduces the time spent on another. Applied to new media, it suggests that the internet's introduction reduces time spent on "old" media, potentially leading to the demise of traditional media forms.

Manuel Castells' concept of "soft determinism" posits that technology exclusively dictates the direction of societal change.

Answer: False

Manuel Castells' concept of "soft determinism" posits that societal change results from a complex interaction between technology, societal factors, and human inventiveness, rather than technology exclusively dictating outcomes.

Related Concepts:

  • Explain Manuel Castells' concept of "soft determinism" in the context of technology and society.: Manuel Castells' concept of "soft determinism" suggests that technology does not solely determine society, nor does society dictate technological change. Instead, the outcome results from a complex interaction between individual inventiveness, entrepreneurialism, societal factors, and the tools themselves, implying that technology and society are deeply intertwined.

Manovich and Castells argue that new media align with the industrial society's logic of valuing conformity and uniformity.

Answer: False

Manovich and Castells argue that traditional mass media align with industrial logic (conformity), whereas new media follow post-industrial logic, emphasizing customization and individual choice.

Related Concepts:

  • How do Manovich and Castells contrast the logic of mass media with that of new media concerning societal structure?: Manovich and Castells argue that mass media aligned with the logic of industrial society, valuing conformity. In contrast, new media follow the logic of post-industrial or globalized society, where individuals can construct custom lifestyles and ideologies, and marketing targets individuals rather than a mass audience.

Daniel Miller and Don Slater's studies in Trinidad suggested that internet culture completely replaced local identity and geographic connections for users.

Answer: False

Daniel Miller and Don Slater's studies indicated that internet culture coexisted with, rather than replaced, local identity and geographic connections in Trinidad.

Related Concepts:

  • What did Daniel Miller and Don Slater's ethnographic studies of online Trinidadian culture reveal regarding new media's impact on identity?: Their studies indicated that while internet culture exists and connects people globally, it does not eliminate people's connection to their geographic area or national identity. The focus on Trini culture showed how cultural values and beliefs are represented online while maintaining a connection to identity.

Which pair of scholars, as presented in the text, argues that new media empower a few dominant transnational corporations?

Answer: Edward S. Herman and Robert McChesney

Edward S. Herman and Robert McChesney argue that the transition to new media has empowered a few transnational telecommunications corporations with unprecedented global influence.

Related Concepts:

  • What contrasting views do scholars such as Douglas Kellner and James Bohman, versus Edward S. Herman and Robert McChesney, present regarding the societal impact of new media?: Douglas Kellner and James Bohman suggest new media, particularly the internet, offer potential for a democratic public sphere with informed, non-hierarchical debate. Conversely, Edward S. Herman and Robert McChesney argue that the transition to new media has empowered a few transnational telecommunications corporations with unprecedented global influence.

What does "displacement theory" suggest regarding the relationship between new and traditional media consumption?

Answer: Traditional media consumption decreases as time spent on new media increases.

Displacement theory posits that the consumption of new media reduces the time spent on traditional media, potentially leading to the decline of older forms.

Related Concepts:

  • Define "displacement theory" in the context of new media and state its predicted outcome for traditional media.: Displacement theory posits that the consumption of one medium reduces the time spent on another. Applied to new media, it suggests that the internet's introduction reduces time spent on "old" media, potentially leading to the demise of traditional media forms.

Manuel Castells' theory of "soft determinism" suggests that societal change is a result of:

Answer: A complex interaction between technology, inventiveness, and societal factors.

Manuel Castells' theory of "soft determinism" posits that societal change arises from a complex interplay between technology, societal factors, and human inventiveness, rather than technology being the sole determinant.

Related Concepts:

  • Explain Manuel Castells' concept of "soft determinism" in the context of technology and society.: Manuel Castells' concept of "soft determinism" suggests that technology does not solely determine society, nor does society dictate technological change. Instead, the outcome results from a complex interaction between individual inventiveness, entrepreneurialism, societal factors, and the tools themselves, implying that technology and society are deeply intertwined.

How do Manovich and Castells contrast the logic of mass media with that of new media concerning societal structure?

Answer: Mass media follows industrial logic (conformity), while new media follows post-industrial logic (customization).

Manovich and Castells contrast mass media's alignment with industrial logic (conformity) with new media's alignment with post-industrial logic, characterized by customization and individual choice.

Related Concepts:

  • How do Manovich and Castells contrast the logic of mass media with that of new media concerning societal structure?: Manovich and Castells argue that mass media aligned with the logic of industrial society, valuing conformity. In contrast, new media follow the logic of post-industrial or globalized society, where individuals can construct custom lifestyles and ideologies, and marketing targets individuals rather than a mass audience.
  • What is the core difference between "cyberculture" and "new media" as defined by Lev Manovich?: Manovich differentiates "cyberculture" as the social phenomena tied to the internet and network communications (like blogs and online gaming), while "new media" refers more broadly to cultural objects and paradigms that employ digital computer technology for distribution and exhibition (like smartphones or digital television).

Studies by Daniel Miller and Don Slater in Trinidad revealed that online culture:

Answer: Existed alongside, but did not eliminate, local and national identity.

Studies by Daniel Miller and Don Slater in Trinidad indicated that online culture coexisted with, rather than supplanted, local and national identities and geographic connections.

Related Concepts:

  • What did Daniel Miller and Don Slater's ethnographic studies of online Trinidadian culture reveal regarding new media's impact on identity?: Their studies indicated that while internet culture exists and connects people globally, it does not eliminate people's connection to their geographic area or national identity. The focus on Trini culture showed how cultural values and beliefs are represented online while maintaining a connection to identity.

What concern related to national security is mentioned in the text concerning new media?

Answer: It can be used to erode national values and compromise security through "peaceful evolution."

A concern related to national security is that new media can be utilized to erode national values and compromise security through "peaceful evolution," and that platforms like social media facilitate the collection of personal information by espionage communities.

Related Concepts:

  • What is the "peaceful evolution" concern related to new media and national security?: Some communities view new media as an approach that could subtly erode their nation's established systems of values and potentially compromise national security by promoting external ideologies or lifestyles.

New Media in Practice: Culture, Society, and Politics

Lev Manovich posits that new media are disconnected from historical artistic movements, representing a complete break from past avant-garde ideas.

Answer: False

Lev Manovich suggests that new media encode modernist avant-garde ideas, particularly concerning information access and manipulation, rather than representing a complete break.

Related Concepts:

  • How does Lev Manovich connect new media to modernist avant-garde movements?: Manovich suggests that new media can be seen as an encoding of modernist avant-garde ideas, particularly those from the 1920s. He posits that new media avant-garde focuses on new ways of accessing and manipulating information, and that metamedia (a concept related to new media) recodes modernist aesthetics into a postmodern aesthetic through technological advancements.
  • According to Lev Manovich, what is the fundamental characteristic of new media concerning data and software?: Lev Manovich posits that new media are essentially digital data controlled by software. This means that all cultural objects relying on digital representation and computer-based delivery share common qualities, and the media can be manipulated by software, allowing for multiple versions of the same object.

"Griefing" in virtual communities such as Second Life refers to constructive collaboration between users to build shared virtual spaces.

Answer: False

"Griefing" in virtual communities like Second Life refers to intentionally disrupting or upsetting another user's experience, not constructive collaboration.

Related Concepts:

  • Define "griefing" in the context of virtual communities such as Second Life.: "Griefing" in Second Life refers to the act of intentionally upsetting another user during their experience within the game, mirroring negative social behaviors found in the real world.

Social movements have historically avoided using new media for organizing and communication due to its perceived unreliability.

Answer: False

Social movements have extensively utilized new media for organizing, communication, and coalition building, despite some scholarly skepticism regarding its effectiveness and accessibility.

Related Concepts:

  • What are some of the criticisms or skeptical views regarding the role of new media in social movements?: Some scholars are skeptical about new media's effectiveness, pointing to unequal access as a hindrance and potential oppressor within movements. Others question how truly democratic or useful it is, even for those with access.
  • How have social movements, such as the Zapatistas or the WTO protests, utilized new media?: Social movements have used new media extensively for communiques, organizing, educating participants, sharing cultural products, coalition building, and serving as alternative media sources. The Zapatistas in 1994 and the WTO protests in 1999 are cited as significant early examples.

Indymedia emerged as a tool to reinforce dominant media narratives and consolidate corporate control over information.

Answer: False

Indymedia emerged as a tool for the democratization of information and citizen journalism, challenging dominant media narratives.

Related Concepts:

  • Define "Indymedia" and explain its role in the democratization of information.: The Indymedia movement emerged from the WTO protests of 1999 and is described as a tool for the democratization of information. It challenged dominant media narratives by providing alternative news sources and empowering citizen journalism.

Skepticism regarding new media in social movements primarily focuses on the potential for *too much* democratic access, overwhelming established leaders.

Answer: False

Skepticism regarding new media in social movements often highlights issues of unequal access and questions the extent of its democratic utility, rather than focusing on overwhelming democratic access.

Related Concepts:

  • What are some of the criticisms or skeptical views regarding the role of new media in social movements?: Some scholars are skeptical about new media's effectiveness, pointing to unequal access as a hindrance and potential oppressor within movements. Others question how truly democratic or useful it is, even for those with access.

The Ice Bucket Challenge utilized social media platforms primarily for direct, one-on-one communication between organizers and participants.

Answer: False

The Ice Bucket Challenge leveraged social media for viral spread through nominations and tagging, facilitating broad, multi-directional communication rather than solely one-on-one interaction.

Related Concepts:

  • How did the Ice Bucket Challenge effectively leverage new media for social change and fundraising?: The Ice Bucket Challenge used social media platforms like Facebook and Twitter to nominate participants, spread awareness, and encourage donations for ALS research. The tagging feature facilitated rapid viral spread, leading to significant fundraising increases.

Ryan Milner suggests that internet memes can function as a tool for social change by making serious conversations less tense while still conveying the situation effectively.

Answer: True

Ryan Milner posits that internet memes can serve as a tool for social change by mitigating tension in serious discussions while effectively communicating complex situations.

Related Concepts:

  • According to Ryan Milner, what is an internet "meme," and how might it function as a tool for social change?: A meme is an idea replicated and passed along, often combining pictures and texts. Ryan Milner compares memes to a tool for social change, suggesting they can make serious conversations less tense while still conveying the situation effectively, representing a form of "pop polyvocality."

The music industry initially embraced digital technologies like MP3s and streaming services as beneficial replacements for physical media.

Answer: False

The music industry initially resisted digital technologies like MP3s and streaming services, facing challenges from piracy before eventually adapting to these formats.

Related Concepts:

  • How has the music industry been transformed by new media technologies, from its early formats to contemporary streaming services?: The music industry has seen continuous transformation, moving from shellac records to LPs, cassettes, 8-tracks, CDs, and MP3s. New media platforms initially threatened the industry with piracy (e.g., Napster) but now facilitate widespread consumption through streaming services like Spotify and Apple Music.

Electronic literature, or "New Media literature," typically requires passive consumption and does not involve reader participation.

Answer: False

Electronic literature, or "New Media literature," is characterized by its requirement for active reader participation, leveraging new media practices and affordances.

Related Concepts:

  • Define "electronic literature" and explain its connection to new media.: Electronic literature, often called "New Media literature," comprises literary works that require active reader participation and are based on new media practices and affordances. It is intertwined with new media technologies and art forms.

Terry Flew argues that the global interactive games industry is a minor player in the field of new media innovation.

Answer: False

Terry Flew argues that the global interactive games industry is a substantial and significant player at the forefront of many innovations within new media.

Related Concepts:

  • According to Terry Flew, what is the significance of the global interactive games industry within the landscape of new media?: Terry Flew argues that the global interactive games industry is substantial and growing, positioning it at the forefront of many significant innovations within new media.

New media platforms such as Second Life are seen as potentially harmful because they completely disconnect users from real-world experiences and relationships.

Answer: False

New media platforms like Second Life are described as creating virtual realities that can serve as extensions of the real world, allowing users to establish relationships and a sense of belonging, rather than completely disconnecting them.

Related Concepts:

  • How do new media technologies, exemplified by virtual worlds such as Second Life, impact social interaction and community?: New media platforms like Second Life allow users to establish relationships and experience a sense of belonging that transcends traditional temporal and spatial boundaries. They create virtual realities that can serve as extensions of the real world, offering users significant control over their virtual experiences.

How does Lev Manovich connect new media to modernist avant-garde movements?

Answer: He suggests new media encodes modernist avant-garde ideas, focusing on information access and manipulation.

Lev Manovich suggests that new media encode modernist avant-garde ideas, particularly those related to new ways of accessing and manipulating information, recoding them into a postmodern aesthetic.

Related Concepts:

  • How does Lev Manovich connect new media to modernist avant-garde movements?: Manovich suggests that new media can be seen as an encoding of modernist avant-garde ideas, particularly those from the 1920s. He posits that new media avant-garde focuses on new ways of accessing and manipulating information, and that metamedia (a concept related to new media) recodes modernist aesthetics into a postmodern aesthetic through technological advancements.
  • According to Lev Manovich, what is the fundamental characteristic of new media concerning data and software?: Lev Manovich posits that new media are essentially digital data controlled by software. This means that all cultural objects relying on digital representation and computer-based delivery share common qualities, and the media can be manipulated by software, allowing for multiple versions of the same object.

What does the term "griefing" refer to in the context of virtual communities like Second Life?

Answer: Intentionally disrupting or upsetting another user's experience.

"Griefing" in virtual communities like Second Life denotes the act of intentionally disrupting or upsetting another user's experience within the virtual environment.

Related Concepts:

  • Define "griefing" in the context of virtual communities such as Second Life.: "Griefing" in Second Life refers to the act of intentionally upsetting another user during their experience within the game, mirroring negative social behaviors found in the real world.

How have social movements, such as the Zapatistas, utilized new media according to the text?

Answer: For communiques, organizing, education, coalition building, and alternative media.

Social movements, exemplified by the Zapatistas and WTO protests, have utilized new media for communiques, organizing, education, coalition building, and as alternative media sources.

Related Concepts:

  • How have social movements, such as the Zapatistas or the WTO protests, utilized new media?: Social movements have used new media extensively for communiques, organizing, educating participants, sharing cultural products, coalition building, and serving as alternative media sources. The Zapatistas in 1994 and the WTO protests in 1999 are cited as significant early examples.

What role did "Indymedia" play in the context of information dissemination?

Answer: It acted as a tool for the democratization of information and citizen journalism.

Indymedia emerged as a tool for democratizing information and fostering citizen journalism, challenging dominant media narratives.

Related Concepts:

  • Define "Indymedia" and explain its role in the democratization of information.: The Indymedia movement emerged from the WTO protests of 1999 and is described as a tool for the democratization of information. It challenged dominant media narratives by providing alternative news sources and empowering citizen journalism.

What are some of the criticisms or skeptical views regarding the role of new media in social movements?

Answer: Unequal access to technology, potentially marginalizing some participants.

Criticisms of new media in social movements often highlight unequal access to technology as a potential hindrance and point to questions about its overall democratic utility.

Related Concepts:

  • What are some of the criticisms or skeptical views regarding the role of new media in social movements?: Some scholars are skeptical about new media's effectiveness, pointing to unequal access as a hindrance and potential oppressor within movements. Others question how truly democratic or useful it is, even for those with access.
  • How have social movements, such as the Zapatistas or the WTO protests, utilized new media?: Social movements have used new media extensively for communiques, organizing, educating participants, sharing cultural products, coalition building, and serving as alternative media sources. The Zapatistas in 1994 and the WTO protests in 1999 are cited as significant early examples.

How did the Ice Bucket Challenge effectively leverage new media for social change and fundraising?

Answer: Through a viral spread mechanism using social media nominations and tagging.

The Ice Bucket Challenge utilized social media platforms for viral spread via nominations and tagging, effectively raising awareness and funds for ALS research.

Related Concepts:

  • How did the Ice Bucket Challenge effectively leverage new media for social change and fundraising?: The Ice Bucket Challenge used social media platforms like Facebook and Twitter to nominate participants, spread awareness, and encourage donations for ALS research. The tagging feature facilitated rapid viral spread, leading to significant fundraising increases.

According to Ryan Milner, how can internet memes function as a tool for social change?

Answer: Making serious conversations less tense while still conveying meaning effectively.

Ryan Milner suggests that internet memes can function as a tool for social change by reducing tension in serious discussions while effectively conveying meaning, representing a form of "pop polyvocality."

Related Concepts:

  • According to Ryan Milner, what is an internet "meme," and how might it function as a tool for social change?: A meme is an idea replicated and passed along, often combining pictures and texts. Ryan Milner compares memes to a tool for social change, suggesting they can make serious conversations less tense while still conveying the situation effectively, representing a form of "pop polyvocality."

How has the music industry been transformed by new media technologies, from its early formats to contemporary streaming services?

Answer: All of the above.

The music industry has undergone significant transformation due to new media, encompassing initial resistance to digital formats, challenges from piracy like Napster, and eventual adaptation to streaming services.

Related Concepts:

  • How has the music industry been transformed by new media technologies, from its early formats to contemporary streaming services?: The music industry has seen continuous transformation, moving from shellac records to LPs, cassettes, 8-tracks, CDs, and MP3s. New media platforms initially threatened the industry with piracy (e.g., Napster) but now facilitate widespread consumption through streaming services like Spotify and Apple Music.

What defines "electronic literature," often referred to as "New Media literature"?

Answer: Works based on new media practices that require active reader participation.

Electronic literature, or "New Media literature," comprises literary works that necessitate active reader participation and are fundamentally based on new media practices and affordances.

Related Concepts:

  • Define "electronic literature" and explain its connection to new media.: Electronic literature, often called "New Media literature," comprises literary works that require active reader participation and are based on new media practices and affordances. It is intertwined with new media technologies and art forms.

According to Terry Flew, what is the significance of the global interactive games industry within the landscape of new media?

Answer: Is at the forefront of many significant innovations in new media.

Terry Flew posits that the global interactive games industry is substantial and growing, positioning it at the forefront of numerous significant innovations within new media.

Related Concepts:

  • According to Terry Flew, what is the significance of the global interactive games industry within the landscape of new media?: Terry Flew argues that the global interactive games industry is substantial and growing, positioning it at the forefront of many significant innovations within new media.

What trends did the Kaiser Family Foundation study reveal concerning young people's media consumption?

Answer: Media multitasking.

The Kaiser Family Foundation study revealed that young people were spending significant time with entertainment media, often engaging in media multitasking.

Related Concepts:

  • What trends did the Kaiser Family Foundation study reveal concerning young people's media consumption?: The Kaiser Family Foundation study found that young people, particularly Black and Hispanic youth, were spending dramatically more time with entertainment media, averaging over 7.5 hours daily, often engaging in media multitasking.

How has new media impacted political campaigning in the United States, particularly since the 2008 election cycle?

Answer: Campaigns develop targeted messages and use digital strategies for voter outreach.

Since the 2008 election cycle, new media has significantly impacted political campaigning by enabling campaigns to develop targeted messages, employ digital outreach strategies, and engage voters through various online platforms.

Related Concepts:

  • How has new media impacted political campaigning in the United States, particularly since the 2008 election cycle?: Since the 2008 presidential campaign, new media has significantly impacted elections. Campaigns now develop targeted messages for specific audiences across social media platforms, use digital strategies for voter outreach, and engage voters through connected websites, email, and text messages.

According to Taewoo Nam's research, what dual role does the internet play in political participation?

Answer: It acts as both a mobilizer for the uninvolved and a reinforcer for the already active.

Taewoo Nam's research indicates that the internet serves a dual role in political participation: it mobilizes individuals who are typically uninvolved and reinforces the engagement of those already politically active.

Related Concepts:

  • According to Taewoo Nam's research, what is the dual role of the internet in political participation?: Taewoo Nam's research suggests the internet acts as both a mobilizer, encouraging participation from those usually uninvolved, and a reinforcer, strengthening the political engagement of individuals already active offline.

Researching New Media: Ethics and Methodologies

No questions are available for this topic.


Home | Sitemaps | Contact | Terms | Privacy