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The Board Game Ogre: History and Gameplay

At a Glance

Title: The Board Game Ogre: History and Gameplay

Total Categories: 7

Category Stats

  • Origins and Design Principles: 6 flashcards, 6 questions
  • Gameplay Mechanics and Rules: 30 flashcards, 39 questions
  • Editions and Product Evolution: 9 flashcards, 10 questions
  • Expansions and Related Products: 11 flashcards, 8 questions
  • Awards and Recognition: 4 flashcards, 7 questions
  • Production and Packaging History: 5 flashcards, 6 questions
  • General Information: 1 flashcards, 1 questions

Total Stats

  • Total Flashcards: 66
  • True/False Questions: 55
  • Multiple Choice Questions: 22
  • Total Questions: 77

Instructions

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Study Guide: The Board Game Ogre: History and Gameplay

Study Guide: The Board Game Ogre: History and Gameplay

Origins and Design Principles

The initial publication of the science fiction board wargame Ogre, designed by Steve Jackson, was undertaken by Steve Jackson Games in 1977.

Answer: False

Steve Jackson designed Ogre, but the initial publication in 1977 was by Metagaming Concepts, not Steve Jackson Games.

Related Concepts:

  • What is the board game Ogre?: Ogre is a science fiction board wargame designed by Steve Jackson and first published by Metagaming Concepts in 1977. It was the inaugural microgame in Metagaming's MicroGame line, featuring an asymmetrical design where one player controls a giant robot tank against the opponent's conventional forces.

The strategic framework of Ogre is defined by its asymmetrical design, wherein one player assumes control of a formidable mechanized unit (the OGRE) confronting the conventional military forces of the opposing player.

Answer: True

Ogre's core design principle is asymmetry, pitting a single, powerful OGRE unit against a diverse array of conventional military units fielded by the defender.

Related Concepts:

  • What is the fundamental gameplay concept of Ogre?: Ogre is an asymmetrical two-player wargame set in the late 21st century. It pits a single, massive robot tank known as an "OGRE" against the opposing player's headquarters, which is defended by a variety of conventional military units such as tanks, infantry, and artillery.

Keith Laumer's 'Bolo' stories and Colin Kapp's 'Gottlos' were significant influences on the development of Ogre.

Answer: True

Literary works such as Keith Laumer's 'Bolo' series and Colin Kapp's short story 'Gottlos' provided conceptual inspiration for the design of Ogre.

Related Concepts:

  • What literary works by Keith Laumer and Colin Kapp influenced the development of Ogre?: Major influences included Keith Laumer's short stories and novellas about large tanks called Bolos, and Colin Kapp's short story Gottlos.
  • What is the significance of Keith Laumer's "Bolo" stories in relation to Ogre?: Laumer's stories about large, semi-intelligent tanks called Bolos were a major influence on Steve Jackson's design of the OGRE game.

Steve Jackson conceptualized Ogre by giving one player multiple small counters representing various conventional units.

Answer: False

Steve Jackson's initial concept involved assigning one player a single, large counter to fit the constraints of the Microgame format, which then evolved into the OGRE concept.

Related Concepts:

  • How did Steve Jackson conceptualize the OGRE design within the Microgame format?: Jackson realized that by giving one side only a single, large counter, he could create a scenario within the limited scope of the Microgame format, which then led to the development of the game's core concept.
  • How did the game designer Steve Jackson describe the initial concept for Ogre?: Jackson stated that his concept arose from the limitations of the Microgame format, leading him to give one side a single, large counter, after which the game began to take shape.

Who designed the board game Ogre, and which company first published it?

Answer: Steve Jackson, published by Metagaming Concepts

Steve Jackson is credited as the designer of Ogre, and its first publication in 1977 was handled by Metagaming Concepts.

Related Concepts:

  • What is the board game Ogre?: Ogre is a science fiction board wargame designed by Steve Jackson and first published by Metagaming Concepts in 1977. It was the inaugural microgame in Metagaming's MicroGame line, featuring an asymmetrical design where one player controls a giant robot tank against the opponent's conventional forces.

How did Steve Jackson initially conceive the OGRE design within the Microgame format?

Answer: By assigning one player a single, large counter to fit the format's limitations.

Jackson's concept originated from the constraints of the Microgame format, leading him to design the game around a single, dominant counter for one player.

Related Concepts:

  • How did Steve Jackson conceptualize the OGRE design within the Microgame format?: Jackson realized that by giving one side only a single, large counter, he could create a scenario within the limited scope of the Microgame format, which then led to the development of the game's core concept.
  • How did the game designer Steve Jackson describe the initial concept for Ogre?: Jackson stated that his concept arose from the limitations of the Microgame format, leading him to give one side a single, large counter, after which the game began to take shape.

Gameplay Mechanics and Rules

The fundamental gameplay of Ogre involves two players commanding identical armies in a futuristic setting.

Answer: False

Ogre is characterized by an asymmetrical design, where one player controls the OGRE and the other commands conventional forces, not identical armies.

Related Concepts:

  • What is the fundamental gameplay concept of Ogre?: Ogre is an asymmetrical two-player wargame set in the late 21st century. It pits a single, massive robot tank known as an "OGRE" against the opposing player's headquarters, which is defended by a variety of conventional military units such as tanks, infantry, and artillery.

In a typical Ogre turn sequence, players execute movement, resolve combat, and subsequently Ground Effect Vehicle (GEV) units may undertake a second movement phase.

Answer: True

The standard turn structure involves movement, followed by combat resolution. GEV units possess the unique ability to move again after combat.

Related Concepts:

  • How does a typical turn unfold in the game Ogre?: During a player's turn, they first move their unit(s). Following movement, they engage in combat with any opponent units within range of their weapons. After combat resolution, which involves die rolls for each engagement, specialized Ground Effect Vehicle (GEV) units may move a second time before play passes to the other player.
  • How do GEVs differ from most other units in terms of movement phases?: Unlike most units that have a single move-and-shoot phase per turn, GEVs (Ground Effect Vehicles) are able to move both before and after the combat phase.

The primary objective for the defender in Ogre is consistently to eliminate the OGRE unit.

Answer: False

While destroying the OGRE is a common objective, victory conditions are scenario-dependent. The defender might also aim to protect their command post or achieve other specific goals.

Related Concepts:

  • What are the general objectives for each player in Ogre?: Victory conditions are scenario-dependent. Typically, the OGRE player aims to destroy the defender's command post and potentially eliminate all their forces. Conversely, the defender's objective is to destroy the OGRE itself.

On the original Ogre map, craters represented impassable terrain, whereas ridgelines could be traversed by all unit types.

Answer: False

Craters are impassable terrain. While infantry and OGREs can traverse ridgelines, other units may face restrictions.

Related Concepts:

  • What kind of terrain is depicted on the original Ogre map, and how does it affect gameplay?: The original hex map portrays a barren landscape with obstacles such as ridgelines between some hexes and large, radioactive craters that occupy a full hex cell. While craters are impassable to all units, both infantry and OGREs can traverse ridgelines.
  • What terrain features on the map are impassable, and which units can cross ridgelines?: Craters are impassable to all units. Infantry and OGREs are capable of crossing ridgelines, while other units may be restricted.

The unit statistic notation 'S/R Dx M y' delineates a unit's attack strength, defense strength, range, and movement points, respectively.

Answer: False

The notation 'S/R Dx M y' represents Attack Strength/Range, Defense Strength, and Movement Points. The order is S/R, D, M.

Related Concepts:

  • What is the meaning of the unit statistic notation S/R Dx M y?: This notation defines a unit's capabilities: 'S' represents attack strength, 'R' represents striking distance or range, 'D' represents defense strength, and 'M' represents movement points. For example, a unit with '4/2 D3 M3' has an attack strength of 4, a range of 2, a defense of 3, and can move 3 hexes.

The defender in Ogre has access to four types of conventional armor units: Heavy Tanks, Missile Tanks, GEVs, and Howitzers.

Answer: True

These four unit types—Heavy Tanks, Missile Tanks, GEVs, and Howitzers—constitute the primary conventional armor options available to the defender.

Related Concepts:

  • What are the four conventional armor units available to the defender in Ogre?: The defender can choose from Heavy Tanks, Missile Tanks, GEVs (Ground Effect Vehicles), and Howitzers.

Infantry units in Ogre can be stacked up to five squads per counter, with ratings scaling accordingly.

Answer: False

Infantry units can be stacked in groups of up to three squads per counter.

Related Concepts:

  • How are Infantry units represented and utilized in Ogre?: Infantry units can be stacked in groups of up to three squads. The game provides counters representing 1-squad, 2-squad, and 3-squad units, with their attack, defense, and movement ratings scaling accordingly.

The OGRE's movement capability is determined by its remaining tread points, meaning damage to treads directly impacts its speed.

Answer: True

The OGRE's movement is directly tied to its tread points; any reduction in tread points due to damage results in a corresponding decrease in available movement.

Related Concepts:

  • How is the OGRE's movement capability determined?: The OGRE's movement ability is directly linked to its remaining tread points. Damage sustained by the treads results in a proportional reduction in the OGRE's available movement points.
  • What does the "Tread" statistic represent for an OGRE unit?: The Tread statistic indicates the total number of movement points the OGRE has available. For every fraction of tread points lost due to damage, the OGRE's movement points are reduced by one.

The Heavy Tank unit possesses a striking range of 8 hexes.

Answer: False

The Heavy Tank unit has a striking range of 2 hexes, not 8.

Related Concepts:

  • What are the statistics for the Heavy Tank unit?: The Heavy Tank has an attack/range of 4/2, a defense strength of D3, and movement points of M3.

The Missile Tank unit has a movement capability of M2.

Answer: True

The Missile Tank is characterized by a movement value of M2.

Related Concepts:

  • What are the statistics for the Missile Tank unit?: The Missile Tank has an attack/range of 3/4, a defense strength of D2, and movement points of M2.

Ground Effect Vehicles (GEVs) have a standard movement of M4 and can move a second time after combat.

Answer: True

GEVs possess a base movement of M4 and are unique in their ability to move again during a second phase after combat resolution.

Related Concepts:

  • What are the statistics for the Ground Effect Vehicle (GEV)?: The standard GEV has an attack/range of 2/2, a defense strength of D2, and movement points of M4 plus an additional 3 points.
  • How do GEVs differ from most other units in terms of movement phases?: Unlike most units that have a single move-and-shoot phase per turn, GEVs (Ground Effect Vehicles) are able to move both before and after the combat phase.

The Howitzer unit has a high defense strength but limited attack range.

Answer: False

The Howitzer possesses a high attack strength (6) and a long range (8), but conversely has a low defense strength (D1).

Related Concepts:

  • What are the statistics for the Howitzer unit?: The Howitzer has a high attack/range of 6/8, a low defense strength of D1, and zero movement points (M0).

Infantry unit statistics are determined by the number of squads, with an n-squad unit having n/1 Dn M2 stats.

Answer: True

An infantry unit's statistics scale with the number of squads (n). The notation n/1 Dn M2 accurately reflects its attack/range, defense, and movement values.

Related Concepts:

  • How are Infantry unit statistics determined?: Infantry unit statistics are based on the number of squads represented by the counter. For example, an n-squad infantry unit has an attack strength of n, a range of 1, a defense strength of Dn, and 2 movement points (n/1 Dn M2).

At the start of a standard Ogre game, the OGRE player typically positions their forces in the northern regions while the defender sets up in the south.

Answer: False

The standard setup involves the defender positioning their forces in the northern and central map areas, whereas the OGRE player enters the map from the southern edge.

Related Concepts:

  • Where are the defender's and OGRE's forces typically positioned at the start of the game?: The defender usually sets up their forces in the northern and central regions of the map, while the OGRE player enters the map from the southern edge.

In the standard Mark III OGRE scenario, the defender selects forces based on a budget, typically involving infantry totaling 20 attack points and 12 armor units, with Howitzers counting as one unit each.

Answer: False

In the standard Mark III scenario, Howitzers count as two units towards the defender's armor unit limit, not one.

Related Concepts:

  • How does the defender select their forces in the standard Mark III OGRE scenario?: The defender is given a budget to select infantry and armor units. In the standard scenario, this typically involves choosing infantry totaling 20 attack points and 12 armor units, with Howitzers counting as two units each towards this total.

Combat in Ogre is resolved by comparing attack strength to defense strength and rolling a die, with multiple attackers potentially combining strength.

Answer: True

The resolution of combat involves comparing attack and defense strengths, utilizing a die roll against a combat results table, and allowing for the combination of multiple attackers' strengths.

Related Concepts:

  • How is combat resolved when units attack each other?: Combat is resolved by comparing the attacker's strength to the defender's defense strength and rolling a six-sided die. The result is then cross-referenced on a combat results table. Multiple attacking units can combine their strength against a single target.

A 'Disabled' (D) combat result for armor units means they are immediately destroyed.

Answer: False

For armor units, a 'Disabled' result signifies that the unit loses its next turn, rather than being immediately destroyed.

Related Concepts:

  • What are the possible outcomes of combat for infantry and armor units?: The outcomes are No Effect (NE), Disabled (D), or Destroyed (X). For armor units, being Disabled means they lose their next turn. For infantry, Disabled means one squad is removed.

When attacking OGRE weapon systems, a 'Disabled' result is treated as a 'Destroyed' outcome.

Answer: False

A 'Disabled' result against OGRE weapon systems is treated as 'No Effect,' not 'Destroyed'.

Related Concepts:

  • How does combat resolution differ when attacking OGRE weapon systems?: When attacking OGRE weapon systems, the possible outcomes are only No Effect (NE) or Destroyed (X). The Disabled (D) result is treated as No Effect for OGRE systems.

Attack/defense ratios of 1:3 or less, when rounded down in favor of the defender, always result in 'No Effect' (NE) in Ogre combat.

Answer: True

Ratios of 1:3 or less, after defender-favoring rounding, invariably lead to a 'No Effect' outcome in Ogre combat.

Related Concepts:

  • What does the Combat Results Table indicate for attack/defense ratios of 1:3 or less?: Ratios of 1:3 or less, when rounded down in favor of the defender, always result in No Effect (NE), regardless of the die roll.

An attack/defense ratio of 5:1 or greater in Ogre combat guarantees a 'Destroyed' (X) outcome, irrespective of the die roll.

Answer: True

Attack/defense ratios of 5:1 or higher, after defender-favoring rounding, result in a 'Destroyed' outcome regardless of the die roll.

Related Concepts:

  • What does the Combat Results Table indicate for attack/defense ratios of 5:1 or greater?: Ratios of 5:1 or greater, when rounded down in favor of the defender, always result in Destroyed (X), regardless of the die roll.

The variety of defender units in Ogre encourages players to adopt a single, specialized unit strategy.

Answer: False

The diverse unit roster available to the defender promotes a combined-arms strategy, leveraging the strengths of various unit types synergistically.

Related Concepts:

  • What strategic approach do the defender's diverse units encourage?: The variety of units available to the defender encourages a combined-arms approach, where different unit types are used synergistically based on their strengths and weaknesses.

G.E.V. units, unlike most other units, can move only once per turn, either before or after combat.

Answer: False

GEVs possess the unique ability to move both before and after the combat phase, allowing for two movement phases per turn.

Related Concepts:

  • How do GEVs differ from most other units in terms of movement phases?: Unlike most units that have a single move-and-shoot phase per turn, GEVs (Ground Effect Vehicles) are able to move both before and after the combat phase.

The Combat Results Table (CRT) is used to determine the outcome of combat after comparing attack strength, defense strength, and rolling a die.

Answer: True

The CRT serves as the mechanism for determining combat outcomes, integrating the comparison of unit strengths and the result of a die roll.

Related Concepts:

  • What is the role of the Combat Results Table (CRT) in Ogre?: The CRT is used after comparing the attacker's strength to the defender's defense strength and rolling a die. It determines the outcome of the combat engagement, such as No Effect, Disabled, or Destroyed.
  • How is combat resolved when units attack each other?: Combat is resolved by comparing the attacker's strength to the defender's defense strength and rolling a six-sided die. The result is then cross-referenced on a combat results table. Multiple attacking units can combine their strength against a single target.

A 'Disabled' (D) result against infantry units means that one squad is removed from the unit.

Answer: True

When an infantry unit receives a 'Disabled' result, the consequence is the removal of one squad from that unit.

Related Concepts:

  • What does the Disabled (D) result mean for infantry units in combat?: When an infantry unit receives a Disabled result in combat, it means one squad from that unit is removed from play.

A 'Disabled' (D) result against OGRE weapon systems is treated as a 'Destroyed' outcome.

Answer: False

A 'Disabled' result against OGRE weapon systems is treated as 'No Effect,' not 'Destroyed'.

Related Concepts:

  • What does the Disabled (D) result mean for OGRE weapon systems?: For OGRE weapon systems, a Disabled result is treated the same as a No Effect (NE) result; it does not cause damage or impose penalties.

The 'Superheavy' unit notation implies a simplified damage tracking system for these units.

Answer: False

The 'Superheavy' notation indicates the unit can utilize a record sheet for detailed partial damage tracking, suggesting a more complex system, not a simplified one.

Related Concepts:

  • What does the "Superheavy" unit notation indicate?: The Superheavy unit notation indicates that it can be used with a record sheet to determine partial damage, suggesting a more detailed damage tracking system for this unit type.

Marines in Ogre have their movement unaffected by water and their defense doubled when in water terrain.

Answer: True

Marines exhibit unique properties in water terrain: their movement is unimpeded, and their defense strength is doubled.

Related Concepts:

  • What special rule applies to Marines in Ogre?: Marines are equivalent to standard infantry units but have their movement unaffected by water, and their defense is doubled when they are in water terrain.

Combat Engineers possess attack and defense ratings equivalent to 3-squad infantry units.

Answer: False

Combat Engineers have attack and defense ratings comparable to 2-squad infantry units, not 3-squad units.

Related Concepts:

  • What is the special capability of Combat Engineers?: Combat Engineers are capable of altering the battlefield terrain. They possess equivalent attack and defense ratings to 2-squad infantry units.

In the context of Ogre's gameplay, what is an 'OGRE'?

Answer: A single, massive robot tank controlled by one player.

The 'OGRE' is a singular, colossal mechanized unit that forms the centerpiece of one player's forces in the asymmetrical gameplay.

Related Concepts:

  • What is the fundamental gameplay concept of Ogre?: Ogre is an asymmetrical two-player wargame set in the late 21st century. It pits a single, massive robot tank known as an "OGRE" against the opposing player's headquarters, which is defended by a variety of conventional military units such as tanks, infantry, and artillery.

What is the typical objective for the player controlling the OGRE?

Answer: To capture the defender's command post and potentially eliminate all their forces.

The OGRE player's primary goal typically involves breaching the defender's lines, capturing the command post, and neutralizing the remaining conventional forces.

Related Concepts:

  • What are the general objectives for each player in Ogre?: Victory conditions are scenario-dependent. Typically, the OGRE player aims to destroy the defender's command post and potentially eliminate all their forces. Conversely, the defender's objective is to destroy the OGRE itself.

Which of the following is NOT listed as a conventional armor unit available to the defender in Ogre?

Answer: Artillery Cannon

The conventional armor units available to the defender are Heavy Tanks, Missile Tanks, and GEVs. Artillery Cannons are not listed among these options.

Related Concepts:

  • What are the four conventional armor units available to the defender in Ogre?: The defender can choose from Heavy Tanks, Missile Tanks, GEVs (Ground Effect Vehicles), and Howitzers.

What factor directly determines the OGRE's movement capability?

Answer: Its remaining tread points.

The OGRE's movement potential is intrinsically linked to its tread points; damage sustained directly reduces its available movement.

Related Concepts:

  • How is the OGRE's movement capability determined?: The OGRE's movement ability is directly linked to its remaining tread points. Damage sustained by the treads results in a proportional reduction in the OGRE's available movement points.
  • What does the "Tread" statistic represent for an OGRE unit?: The Tread statistic indicates the total number of movement points the OGRE has available. For every fraction of tread points lost due to damage, the OGRE's movement points are reduced by one.

What are the statistics for the Howitzer unit?

Answer: Attack 6/Range 8, Defense D1, Movement M0

The Howitzer unit is characterized by an attack strength of 6, a range of 8, a defense strength of D1, and zero movement points (M0).

Related Concepts:

  • What are the statistics for the Howitzer unit?: The Howitzer has a high attack/range of 6/8, a low defense strength of D1, and zero movement points (M0).

How does the defender typically set up their forces at the start of an Ogre game?

Answer: In the northern and central regions of the map.

The standard defensive setup places the defender's forces primarily in the northern and central sectors of the game map.

Related Concepts:

  • Where are the defender's and OGRE's forces typically positioned at the start of the game?: The defender usually sets up their forces in the northern and central regions of the map, while the OGRE player enters the map from the southern edge.

In the standard Mark III OGRE scenario, how do Howitzers count towards the defender's unit limit?

Answer: They count as two units.

Within the standard Mark III scenario's unit limitations, Howitzers are designated as counting as two units towards the defender's armor limit.

Related Concepts:

  • How does the defender select their forces in the standard Mark III OGRE scenario?: The defender is given a budget to select infantry and armor units. In the standard scenario, this typically involves choosing infantry totaling 20 attack points and 12 armor units, with Howitzers counting as two units each towards this total.

What is the outcome for an armor unit that receives a 'Disabled' (D) result in combat?

Answer: It loses its next turn.

For armor units, a 'Disabled' result signifies that the unit is incapacitated for its subsequent turn of play.

Related Concepts:

  • What are the possible outcomes of combat for infantry and armor units?: The outcomes are No Effect (NE), Disabled (D), or Destroyed (X). For armor units, being Disabled means they lose their next turn. For infantry, Disabled means one squad is removed.
  • What does the Disabled (D) result mean for infantry units in combat?: When an infantry unit receives a Disabled result in combat, it means one squad from that unit is removed from play.

What does the Combat Results Table (CRT) indicate for an attack/defense ratio of 5:1 or greater?

Answer: Destroyed (X)

An attack/defense ratio of 5:1 or higher, after applying the standard rounding rules, results in a 'Destroyed' (X) outcome on the CRT.

Related Concepts:

  • What does the Combat Results Table indicate for attack/defense ratios of 5:1 or greater?: Ratios of 5:1 or greater, when rounded down in favor of the defender, always result in Destroyed (X), regardless of the die roll.
  • What is the role of the Combat Results Table (CRT) in Ogre?: The CRT is used after comparing the attacker's strength to the defender's defense strength and rolling a die. It determines the outcome of the combat engagement, such as No Effect, Disabled, or Destroyed.

What special rule applies to Marines in Ogre regarding terrain?

Answer: Their movement is unaffected by water, and defense is doubled in water.

Marines exhibit unique properties in water terrain: their movement is unimpeded, and their defense strength is doubled.

Related Concepts:

  • What special rule applies to Marines in Ogre?: Marines are equivalent to standard infantry units but have their movement unaffected by water, and their defense is doubled when they are in water terrain.

What capability do Combat Engineers possess?

Answer: They can alter the battlefield terrain.

Combat Engineers possess the unique ability to modify the terrain on the battlefield, in addition to having combat stats comparable to 2-squad infantry.

Related Concepts:

  • What is the special capability of Combat Engineers?: Combat Engineers are capable of altering the battlefield terrain. They possess equivalent attack and defense ratings to 2-squad infantry units.

Editions and Product Evolution

Steve Jackson Games (SJG) currently possesses the rights to Ogre board game production, having acquired these rights subsequent to the initial publication by Metagaming Concepts.

Answer: False

Steve Jackson retained the rights to Ogre when he left Metagaming Concepts to found Steve Jackson Games. SJG has produced all editions since the initial Metagaming release.

Related Concepts:

  • Who currently produces Ogre board games?: After Steve Jackson departed Metagaming to establish his own company, Steve Jackson Games (SJG), he retained the rights to Ogre. Consequently, all editions produced after the initial Metagaming release have been manufactured by Steve Jackson Games.

Subsequent editions of Ogre, notably the 1982 release by Steve Jackson Games, featured enhanced maps and expanded rulebooks.

Answer: True

The 1982 edition published by Steve Jackson Games introduced a full-color map and an expanded 40-page rulebook, representing significant upgrades from the original.

Related Concepts:

  • How did the map and components evolve in later editions of Ogre?: The second edition updated the map with crater graphics and reduced the board size slightly. The 1982 edition published by Steve Jackson Games upgraded the map to full color on glossy paper, expanded the rulebook to 40 pages, and retained similar semi-die-cut counters.

The 1990 release combined Ogre and its sequel G.E.V. into a single package, presenting the rules in a two-way booklet.

Answer: True

The 1990 release integrated Ogre (4th edition rules) and G.E.V. (3rd edition rules) into one package, utilizing a two-way booklet for the rules.

Related Concepts:

  • How was the game Ogre combined with its sequel G.E.V. in the 1990 release?: They were released together in a single box as OGRE/G.E.V., with the OGRE rules designated as the 4th edition and G.E.V. as the 3rd. The rules were presented in a two-way booklet.

The 2011 Designer's Edition of Ogre, funded via Kickstarter, used smaller, black-and-white counters.

Answer: False

The 2011 Designer's Edition featured larger, full-color counters and constructible Ogre figures, funded through Kickstarter.

Related Concepts:

  • What characterized the 2011 Designer's Edition of Ogre?: This edition combined Ogre and G.E.V. and featured larger, full-color flat counters for most units, along with constructible cardboard figures for the Ogres. It was funded via Kickstarter.

The 2013 Pocket Edition of Ogre was packaged in a standard game box and used the sixth edition rules.

Answer: False

The 2013 Pocket Edition was packaged in a resealable bag and utilized a modified version of the sixth edition rules, not a standard game box.

Related Concepts:

  • What was the Pocket Edition released in 2013?: The 2013 Pocket Edition was packaged in a resealable plastic bag, similar to the original MicroGames, and featured the original artwork by Winchell Chung. It used a modified version of the sixth edition rules.

The second edition of Ogre adjusted unit speeds, making Heavy Tanks faster and GEVs slower.

Answer: True

The second edition implemented balance adjustments, increasing the speed of Heavy Tanks while reducing that of GEVs, alongside modifications to the defender's purchasing system.

Related Concepts:

  • How did the second edition of Ogre attempt to improve game balance?: The second edition sped up the Heavy Tanks, slowed down the GEVs, and changed the defender's purchasing system from attack factors to armor units, where most units counted as one, but Howitzers counted as two.

The '1976 OGRE Playtest Booklet' released in 2021 contained reproductions of early rules and hand-drawn components.

Answer: True

The '1976 OGRE Playtest Booklet,' published in 2021, offers facsimiles of the original typewritten rules and hand-drawn materials from the early playtesting phase.

Related Concepts:

  • What is the "1976 OGRE Playtest Booklet" released in 2021?: This was a reproduction of the original typewritten rules and hand-drawn counters and map used during the early playtesting phase of the first version of Ogre.

Who currently produces the Ogre board games?

Answer: Steve Jackson Games

Steve Jackson Games (SJG) is the current producer of Ogre board games, having retained the rights since its founding.

Related Concepts:

  • Who currently produces Ogre board games?: After Steve Jackson departed Metagaming to establish his own company, Steve Jackson Games (SJG), he retained the rights to Ogre. Consequently, all editions produced after the initial Metagaming release have been manufactured by Steve Jackson Games.

How did the 1982 edition of Ogre, published by Steve Jackson Games, differ from the first edition?

Answer: It introduced full color to the map and expanded the rulebook.

The 1982 edition published by Steve Jackson Games upgraded the map to full color and expanded the rulebook to 40 pages, representing significant improvements over the original.

Related Concepts:

  • How did the map and components evolve in later editions of Ogre?: The second edition updated the map with crater graphics and reduced the board size slightly. The 1982 edition published by Steve Jackson Games upgraded the map to full color on glossy paper, expanded the rulebook to 40 pages, and retained similar semi-die-cut counters.

What distinguishes the 2011 Designer's Edition of Ogre?

Answer: It featured larger, full-color counters and constructible Ogre figures.

The 2011 Designer's Edition, funded via Kickstarter, is notable for its enhanced components, including larger, full-color counters and buildable Ogre figures.

Related Concepts:

  • What characterized the 2011 Designer's Edition of Ogre?: This edition combined Ogre and G.E.V. and featured larger, full-color flat counters for most units, along with constructible cardboard figures for the Ogres. It was funded via Kickstarter.

Expansions and Related Products

G.E.V. (1978) is a sequel to Ogre that introduced rules for stacking units and new terrain effects.

Answer: True

G.E.V. expanded upon the Ogre system by introducing mechanics such as stacking units and incorporating specific terrain effects that influenced gameplay.

Related Concepts:

  • What is G.E.V., and how does it relate to Ogre?: G.E.V. (1978) is a sequel to Ogre that is compatible with the original game. It introduced new elements such as terrain effects on movement, additional unit types, and rules for stacking multiple units on a single hex.

Ogre Miniatures, published in 1992, adapted the game for play using counters instead of miniatures.

Answer: False

The Ogre Miniatures book (1992) revised the rules to facilitate play using miniatures, rather than adapting the game for counters.

Related Concepts:

  • What was Ogre Miniatures published in 1992?: Ogre Miniatures was a book that revised the rules for Ogre and G.E.V. to be played using miniatures instead of counters. It involved rescaling the map and changing weapon ranges from hexes to inches.
  • What is the "Ogre Miniatures" book from 1992, and how did it adapt the game?: This book revised the rules of Ogre and G.E.V. for play with miniatures instead of counters. It involved rescaling the game map and measuring distances in inches rather than hexes.

Shockwave, Ogre Reinforcement Pack, and Battlefields are considered the three major expansions for the Ogre game.

Answer: True

These three titles—Shockwave, Ogre Reinforcement Pack, and Battlefields—are recognized as the principal expansions for the Ogre game system.

Related Concepts:

  • What were the three major expansions released for Ogre?: The three major expansions were Shockwave (1984), Reinforcement Pack (1985), and Battlefields (2000).

The Shockwave expansion primarily provided replacement counters and maps for previous Ogre releases.

Answer: False

Shockwave introduced new units and buildings, along with corresponding counters and a map designed to expand the playing area, rather than merely replacing existing components.

Related Concepts:

  • What did the Shockwave expansion add to the game?: Shockwave introduced numerous new units and buildings, complete with corresponding counters. It also included a map designed to connect with the G.E.V. map, thereby expanding the potential playing area.

The Ogre Reinforcement Pack (1985) introduced new rules, including those for towing units.

Answer: True

The 1985 Ogre Reinforcement Pack supplied updated components and introduced new rules, notably including mechanics for towing units.

Related Concepts:

  • What was the primary purpose of the Ogre Reinforcement Pack released in 1985?: The Reinforcement Pack primarily supplied replacement counters and maps for previous Ogre releases (Ogre, G.E.V., Shockwave). It also included a few new rules, notably for towing units.

The first Ogre video game was published by Steve Jackson Games in 1986 for Atari and Commodore platforms.

Answer: False

The first Ogre video game was published in 1986 by Origin Systems, not Steve Jackson Games, and was released on multiple platforms including Atari and Commodore.

Related Concepts:

  • How was the Ogre video game first published, and on what platforms?: The first Ogre video game was published in 1986 by Origin Systems for platforms including the Apple II, Amiga, Atari 8-bit computers, Atari ST, Commodore 64, IBM PC compatibles, and Mac.

The Ogre Battlefields expansion introduced specialized units like Militia and Engineer Infantry.

Answer: True

The Battlefields expansion incorporated new maps and introduced specialized infantry units, including Militia and Engineer Infantry.

Related Concepts:

  • What is the "Ogre Battlefields" expansion, and what new units did it introduce?: Released in January 2001, the Ogre Battlefields expansion added new maps and specialized units such as Militia and Engineer Infantry. A subsequent update for this expansion was crowdfunded in late 2018.
  • What is the "Ogre Battlefields" expansion, and what new units did it introduce?: Released in January 2001, the Ogre Battlefields expansion added new maps and specialized units such as Militia and Engineer Infantry. A subsequent update for this expansion was crowdfunded in late 2018.

What was the primary purpose of the Ogre Reinforcement Pack released in 1985?

Answer: To provide replacement counters and maps for previous editions.

The Reinforcement Pack primarily served to supply updated components and maps for earlier Ogre editions, while also introducing some new rules, such as those for towing.

Related Concepts:

  • What was the primary purpose of the Ogre Reinforcement Pack released in 1985?: The Reinforcement Pack primarily supplied replacement counters and maps for previous Ogre releases (Ogre, G.E.V., Shockwave). It also included a few new rules, notably for towing units.

Awards and Recognition

Computer Gaming World ranked the 1986 Ogre video game among the top 100 computer games ever released.

Answer: True

In a retrospective ranking published in 1996, Computer Gaming World designated the 1986 Ogre video game as the 130th best computer game ever released.

Related Concepts:

  • How was the 1986 Ogre video game ranked by Computer Gaming World?: In 1996, Computer Gaming World named the 1986 video game Ogre the 130th best computer game ever released.

The Ogre miniatures produced by Martian Metals won the H.G. Wells Award for Best Vehicular Model Series of 1978.

Answer: True

The Ogre miniatures manufactured by Martian Metals received the H.G. Wells Award for Best Vehicular Model Series in 1978.

Related Concepts:

  • What award did the Ogre miniatures produced by Martian Metals receive in 1979?: The Ogre miniatures produced by Martian Metals won the H.G. Wells Award for Best Vehicular Model Series of 1978 at the 1979 Origins Awards.

In 1992, Ral Partha's set of Ogre miniatures won Best Vehicular Miniatures Series of 1991.

Answer: True

Ral Partha's Ogre miniatures collection was honored with the Best Vehicular Miniatures Series award for 1991 in 1992.

Related Concepts:

  • What Origins Awards were given to Ogre-related products in 1992?: In 1992, SJG's Ogre Miniatures won Best Miniatures Rules of 1991, and Ral Partha's set of Ogre miniatures won Best Vehicular Miniatures Series of 1991.

The Wargamer presented Steve Jackson Games with an Award for Excellence for the OGRE/G.E.V. game system in 2001.

Answer: True

In 2001, The Wargamer recognized Steve Jackson Games with an Award for Excellence specifically for the OGRE/G.E.V. game system and the company's sustained support for it.

Related Concepts:

  • What special award did The Wargamer present to Steve Jackson Games in 2001?: The Wargamer presented Steve Jackson Games with a special Award for Excellence for the OGRE/G.E.V. game system and Steve Jackson Games' efforts to expand and support it.

The 1987 Ogre Deluxe Edition was recognized by Games magazine as one of its best games of the year.

Answer: True

The 1987 Deluxe Edition of Ogre received accolades from Games magazine, being named one of its top games for the year.

Related Concepts:

  • What is the "Ogre Deluxe Edition" released in 1987 known for?: The 1987 Ogre Deluxe Edition featured a folding cardboard map, stand-up plastic bases for counters, and updated cover artwork. It was recognized by Games magazine as one of its best games of the year.

How did the 1996 Computer Gaming World ranking refer to the 1986 Ogre video game?

Answer: As the 130th best computer game ever released.

In a retrospective ranking published in 1996, Computer Gaming World designated the 1986 Ogre video game as the 130th best computer game ever released.

What award did Ogre miniatures produced by Martian Metals win in 1979?

Answer: H.G. Wells Award for Best Vehicular Model Series of 1978

The Ogre miniatures manufactured by Martian Metals received the H.G. Wells Award for Best Vehicular Model Series in 1978.

Related Concepts:

  • What award did the Ogre miniatures produced by Martian Metals receive in 1979?: The Ogre miniatures produced by Martian Metals won the H.G. Wells Award for Best Vehicular Model Series of 1978 at the 1979 Origins Awards.

Production and Packaging History

The original 1977 edition of Ogre included a full-color, glossy paper map and fully die-cut counters.

Answer: False

The original 1977 edition contained a black-and-white map and counters that were not fully die-cut, requiring players to cut them from sheets.

Related Concepts:

  • Describe the components included in the original 1977 edition of Ogre.: The original 1977 edition featured a 14x9 inch black-and-white hex map, 112 square cardboard counters (approximately 7/16 inch on a side) representing various units, and a 20-page rulebook. The counters were not fully die-cut.

The 1987 Deluxe Edition of Ogre featured a paper map and standard counters without bases.

Answer: False

The 1987 Deluxe Edition introduced a folding cardboard map and counters equipped with stand-up plastic bases.

Related Concepts:

  • What significant changes were made in the 1987 Deluxe Edition of Ogre?: The Deluxe Edition featured a folding cardboard map instead of paper, and the counters were provided with stand-up plastic bases. It also used updated cover artwork.
  • What is the "Ogre Deluxe Edition" released in 1987 known for?: The 1987 Ogre Deluxe Edition featured a folding cardboard map, stand-up plastic bases for counters, and updated cover artwork. It was recognized by Games magazine as one of its best games of the year.

The 'Pocket Box' format, used by Steve Jackson Games, was a plastic zipper bag similar to Metagaming's packaging.

Answer: False

Steve Jackson Games utilized a clamshell 'Pocket Box' container for some editions, which differed from the plastic zipper bags characteristic of Metagaming Concepts' packaging.

Which component was NOT included in the original 1977 edition of Ogre?

Answer: A full-color, glossy map

The original 1977 edition of Ogre included a black-and-white map, cardboard counters, and a 20-page rulebook. A full-color, glossy map was not part of this initial release.

Related Concepts:

  • Describe the components included in the original 1977 edition of Ogre.: The original 1977 edition featured a 14x9 inch black-and-white hex map, 112 square cardboard counters (approximately 7/16 inch on a side) representing various units, and a 20-page rulebook. The counters were not fully die-cut.

What innovation did the 1987 Deluxe Edition of Ogre introduce regarding its map and counters?

Answer: A large, single-piece cardboard map and stand-up plastic bases for counters.

The 1987 Deluxe Edition featured a folding cardboard map and provided counters with stand-up plastic bases, enhancing the physical presentation of the game.

Related Concepts:

  • What significant changes were made in the 1987 Deluxe Edition of Ogre?: The Deluxe Edition featured a folding cardboard map instead of paper, and the counters were provided with stand-up plastic bases. It also used updated cover artwork.
  • What is the "Ogre Deluxe Edition" released in 1987 known for?: The 1987 Ogre Deluxe Edition featured a folding cardboard map, stand-up plastic bases for counters, and updated cover artwork. It was recognized by Games magazine as one of its best games of the year.

Which of the following was a criticism of early Ogre production quality?

Answer: Equipment was flimsy and counters required scissors to cut.

Early critiques frequently mentioned the flimsy nature of the components and the necessity for players to manually cut counters from sheets, reflecting production limitations.

Related Concepts:

  • What were some of the early criticisms of Ogre's production quality?: Early criticisms mentioned flimsy equipment, weak infantry, a badly produced game, a featureless mapboard, and units requiring scissors to cut from strips.
  • What counter-argument was made regarding the criticisms of Ogre's production quality?: It was argued that the microgames, including Ogre, were intentionally inexpensive and disposable, and that this approach was necessary for Metagaming Concepts to enter the crowded market.

General Information

The 'Cleanup' notice suggests consolidating the game's description into a single, detailed gameplay summary.

Answer: False

The 'Cleanup' notice actually suggests consolidating detailed subsections (components, setting, setup, movement, combat, strategy) into a more concise gameplay summary, not the other way around.

Related Concepts:

  • What is the "Cleanup" notice in the game description section referring to?: The notice indicates that the game's description section could be improved by consolidating the detailed subsections on components, setting, setup, movement, combat, and strategy into a more concise gameplay summary.

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