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The initial publication of the science fiction board wargame Ogre, designed by Steve Jackson, was undertaken by Steve Jackson Games in 1977.
Answer: False
Steve Jackson designed Ogre, but the initial publication in 1977 was by Metagaming Concepts, not Steve Jackson Games.
The strategic framework of Ogre is defined by its asymmetrical design, wherein one player assumes control of a formidable mechanized unit (the OGRE) confronting the conventional military forces of the opposing player.
Answer: True
Ogre's core design principle is asymmetry, pitting a single, powerful OGRE unit against a diverse array of conventional military units fielded by the defender.
Keith Laumer's 'Bolo' stories and Colin Kapp's 'Gottlos' were significant influences on the development of Ogre.
Answer: True
Literary works such as Keith Laumer's 'Bolo' series and Colin Kapp's short story 'Gottlos' provided conceptual inspiration for the design of Ogre.
Steve Jackson conceptualized Ogre by giving one player multiple small counters representing various conventional units.
Answer: False
Steve Jackson's initial concept involved assigning one player a single, large counter to fit the constraints of the Microgame format, which then evolved into the OGRE concept.
Who designed the board game Ogre, and which company first published it?
Answer: Steve Jackson, published by Metagaming Concepts
Steve Jackson is credited as the designer of Ogre, and its first publication in 1977 was handled by Metagaming Concepts.
How did Steve Jackson initially conceive the OGRE design within the Microgame format?
Answer: By assigning one player a single, large counter to fit the format's limitations.
Jackson's concept originated from the constraints of the Microgame format, leading him to design the game around a single, dominant counter for one player.
The fundamental gameplay of Ogre involves two players commanding identical armies in a futuristic setting.
Answer: False
Ogre is characterized by an asymmetrical design, where one player controls the OGRE and the other commands conventional forces, not identical armies.
In a typical Ogre turn sequence, players execute movement, resolve combat, and subsequently Ground Effect Vehicle (GEV) units may undertake a second movement phase.
Answer: True
The standard turn structure involves movement, followed by combat resolution. GEV units possess the unique ability to move again after combat.
The primary objective for the defender in Ogre is consistently to eliminate the OGRE unit.
Answer: False
While destroying the OGRE is a common objective, victory conditions are scenario-dependent. The defender might also aim to protect their command post or achieve other specific goals.
On the original Ogre map, craters represented impassable terrain, whereas ridgelines could be traversed by all unit types.
Answer: False
Craters are impassable terrain. While infantry and OGREs can traverse ridgelines, other units may face restrictions.
The unit statistic notation 'S/R Dx M y' delineates a unit's attack strength, defense strength, range, and movement points, respectively.
Answer: False
The notation 'S/R Dx M y' represents Attack Strength/Range, Defense Strength, and Movement Points. The order is S/R, D, M.
The defender in Ogre has access to four types of conventional armor units: Heavy Tanks, Missile Tanks, GEVs, and Howitzers.
Answer: True
These four unit types—Heavy Tanks, Missile Tanks, GEVs, and Howitzers—constitute the primary conventional armor options available to the defender.
Infantry units in Ogre can be stacked up to five squads per counter, with ratings scaling accordingly.
Answer: False
Infantry units can be stacked in groups of up to three squads per counter.
The OGRE's movement capability is determined by its remaining tread points, meaning damage to treads directly impacts its speed.
Answer: True
The OGRE's movement is directly tied to its tread points; any reduction in tread points due to damage results in a corresponding decrease in available movement.
The Heavy Tank unit possesses a striking range of 8 hexes.
Answer: False
The Heavy Tank unit has a striking range of 2 hexes, not 8.
The Missile Tank unit has a movement capability of M2.
Answer: True
The Missile Tank is characterized by a movement value of M2.
Ground Effect Vehicles (GEVs) have a standard movement of M4 and can move a second time after combat.
Answer: True
GEVs possess a base movement of M4 and are unique in their ability to move again during a second phase after combat resolution.
The Howitzer unit has a high defense strength but limited attack range.
Answer: False
The Howitzer possesses a high attack strength (6) and a long range (8), but conversely has a low defense strength (D1).
Infantry unit statistics are determined by the number of squads, with an n-squad unit having n/1 Dn M2 stats.
Answer: True
An infantry unit's statistics scale with the number of squads (n). The notation n/1 Dn M2 accurately reflects its attack/range, defense, and movement values.
At the start of a standard Ogre game, the OGRE player typically positions their forces in the northern regions while the defender sets up in the south.
Answer: False
The standard setup involves the defender positioning their forces in the northern and central map areas, whereas the OGRE player enters the map from the southern edge.
In the standard Mark III OGRE scenario, the defender selects forces based on a budget, typically involving infantry totaling 20 attack points and 12 armor units, with Howitzers counting as one unit each.
Answer: False
In the standard Mark III scenario, Howitzers count as two units towards the defender's armor unit limit, not one.
Combat in Ogre is resolved by comparing attack strength to defense strength and rolling a die, with multiple attackers potentially combining strength.
Answer: True
The resolution of combat involves comparing attack and defense strengths, utilizing a die roll against a combat results table, and allowing for the combination of multiple attackers' strengths.
A 'Disabled' (D) combat result for armor units means they are immediately destroyed.
Answer: False
For armor units, a 'Disabled' result signifies that the unit loses its next turn, rather than being immediately destroyed.
When attacking OGRE weapon systems, a 'Disabled' result is treated as a 'Destroyed' outcome.
Answer: False
A 'Disabled' result against OGRE weapon systems is treated as 'No Effect,' not 'Destroyed'.
Attack/defense ratios of 1:3 or less, when rounded down in favor of the defender, always result in 'No Effect' (NE) in Ogre combat.
Answer: True
Ratios of 1:3 or less, after defender-favoring rounding, invariably lead to a 'No Effect' outcome in Ogre combat.
An attack/defense ratio of 5:1 or greater in Ogre combat guarantees a 'Destroyed' (X) outcome, irrespective of the die roll.
Answer: True
Attack/defense ratios of 5:1 or higher, after defender-favoring rounding, result in a 'Destroyed' outcome regardless of the die roll.
The variety of defender units in Ogre encourages players to adopt a single, specialized unit strategy.
Answer: False
The diverse unit roster available to the defender promotes a combined-arms strategy, leveraging the strengths of various unit types synergistically.
G.E.V. units, unlike most other units, can move only once per turn, either before or after combat.
Answer: False
GEVs possess the unique ability to move both before and after the combat phase, allowing for two movement phases per turn.
The Combat Results Table (CRT) is used to determine the outcome of combat after comparing attack strength, defense strength, and rolling a die.
Answer: True
The CRT serves as the mechanism for determining combat outcomes, integrating the comparison of unit strengths and the result of a die roll.
A 'Disabled' (D) result against infantry units means that one squad is removed from the unit.
Answer: True
When an infantry unit receives a 'Disabled' result, the consequence is the removal of one squad from that unit.
A 'Disabled' (D) result against OGRE weapon systems is treated as a 'Destroyed' outcome.
Answer: False
A 'Disabled' result against OGRE weapon systems is treated as 'No Effect,' not 'Destroyed'.
The 'Superheavy' unit notation implies a simplified damage tracking system for these units.
Answer: False
The 'Superheavy' notation indicates the unit can utilize a record sheet for detailed partial damage tracking, suggesting a more complex system, not a simplified one.
Marines in Ogre have their movement unaffected by water and their defense doubled when in water terrain.
Answer: True
Marines exhibit unique properties in water terrain: their movement is unimpeded, and their defense strength is doubled.
Combat Engineers possess attack and defense ratings equivalent to 3-squad infantry units.
Answer: False
Combat Engineers have attack and defense ratings comparable to 2-squad infantry units, not 3-squad units.
In the context of Ogre's gameplay, what is an 'OGRE'?
Answer: A single, massive robot tank controlled by one player.
The 'OGRE' is a singular, colossal mechanized unit that forms the centerpiece of one player's forces in the asymmetrical gameplay.
What is the typical objective for the player controlling the OGRE?
Answer: To capture the defender's command post and potentially eliminate all their forces.
The OGRE player's primary goal typically involves breaching the defender's lines, capturing the command post, and neutralizing the remaining conventional forces.
Which of the following is NOT listed as a conventional armor unit available to the defender in Ogre?
Answer: Artillery Cannon
The conventional armor units available to the defender are Heavy Tanks, Missile Tanks, and GEVs. Artillery Cannons are not listed among these options.
What factor directly determines the OGRE's movement capability?
Answer: Its remaining tread points.
The OGRE's movement potential is intrinsically linked to its tread points; damage sustained directly reduces its available movement.
What are the statistics for the Howitzer unit?
Answer: Attack 6/Range 8, Defense D1, Movement M0
The Howitzer unit is characterized by an attack strength of 6, a range of 8, a defense strength of D1, and zero movement points (M0).
How does the defender typically set up their forces at the start of an Ogre game?
Answer: In the northern and central regions of the map.
The standard defensive setup places the defender's forces primarily in the northern and central sectors of the game map.
In the standard Mark III OGRE scenario, how do Howitzers count towards the defender's unit limit?
Answer: They count as two units.
Within the standard Mark III scenario's unit limitations, Howitzers are designated as counting as two units towards the defender's armor limit.
What is the outcome for an armor unit that receives a 'Disabled' (D) result in combat?
Answer: It loses its next turn.
For armor units, a 'Disabled' result signifies that the unit is incapacitated for its subsequent turn of play.
What does the Combat Results Table (CRT) indicate for an attack/defense ratio of 5:1 or greater?
Answer: Destroyed (X)
An attack/defense ratio of 5:1 or higher, after applying the standard rounding rules, results in a 'Destroyed' (X) outcome on the CRT.
What special rule applies to Marines in Ogre regarding terrain?
Answer: Their movement is unaffected by water, and defense is doubled in water.
Marines exhibit unique properties in water terrain: their movement is unimpeded, and their defense strength is doubled.
What capability do Combat Engineers possess?
Answer: They can alter the battlefield terrain.
Combat Engineers possess the unique ability to modify the terrain on the battlefield, in addition to having combat stats comparable to 2-squad infantry.
Steve Jackson Games (SJG) currently possesses the rights to Ogre board game production, having acquired these rights subsequent to the initial publication by Metagaming Concepts.
Answer: False
Steve Jackson retained the rights to Ogre when he left Metagaming Concepts to found Steve Jackson Games. SJG has produced all editions since the initial Metagaming release.
Subsequent editions of Ogre, notably the 1982 release by Steve Jackson Games, featured enhanced maps and expanded rulebooks.
Answer: True
The 1982 edition published by Steve Jackson Games introduced a full-color map and an expanded 40-page rulebook, representing significant upgrades from the original.
The 1990 release combined Ogre and its sequel G.E.V. into a single package, presenting the rules in a two-way booklet.
Answer: True
The 1990 release integrated Ogre (4th edition rules) and G.E.V. (3rd edition rules) into one package, utilizing a two-way booklet for the rules.
The 2011 Designer's Edition of Ogre, funded via Kickstarter, used smaller, black-and-white counters.
Answer: False
The 2011 Designer's Edition featured larger, full-color counters and constructible Ogre figures, funded through Kickstarter.
The 2013 Pocket Edition of Ogre was packaged in a standard game box and used the sixth edition rules.
Answer: False
The 2013 Pocket Edition was packaged in a resealable bag and utilized a modified version of the sixth edition rules, not a standard game box.
The second edition of Ogre adjusted unit speeds, making Heavy Tanks faster and GEVs slower.
Answer: True
The second edition implemented balance adjustments, increasing the speed of Heavy Tanks while reducing that of GEVs, alongside modifications to the defender's purchasing system.
The '1976 OGRE Playtest Booklet' released in 2021 contained reproductions of early rules and hand-drawn components.
Answer: True
The '1976 OGRE Playtest Booklet,' published in 2021, offers facsimiles of the original typewritten rules and hand-drawn materials from the early playtesting phase.
Who currently produces the Ogre board games?
Answer: Steve Jackson Games
Steve Jackson Games (SJG) is the current producer of Ogre board games, having retained the rights since its founding.
How did the 1982 edition of Ogre, published by Steve Jackson Games, differ from the first edition?
Answer: It introduced full color to the map and expanded the rulebook.
The 1982 edition published by Steve Jackson Games upgraded the map to full color and expanded the rulebook to 40 pages, representing significant improvements over the original.
What distinguishes the 2011 Designer's Edition of Ogre?
Answer: It featured larger, full-color counters and constructible Ogre figures.
The 2011 Designer's Edition, funded via Kickstarter, is notable for its enhanced components, including larger, full-color counters and buildable Ogre figures.
G.E.V. (1978) is a sequel to Ogre that introduced rules for stacking units and new terrain effects.
Answer: True
G.E.V. expanded upon the Ogre system by introducing mechanics such as stacking units and incorporating specific terrain effects that influenced gameplay.
Ogre Miniatures, published in 1992, adapted the game for play using counters instead of miniatures.
Answer: False
The Ogre Miniatures book (1992) revised the rules to facilitate play using miniatures, rather than adapting the game for counters.
Shockwave, Ogre Reinforcement Pack, and Battlefields are considered the three major expansions for the Ogre game.
Answer: True
These three titles—Shockwave, Ogre Reinforcement Pack, and Battlefields—are recognized as the principal expansions for the Ogre game system.
The Shockwave expansion primarily provided replacement counters and maps for previous Ogre releases.
Answer: False
Shockwave introduced new units and buildings, along with corresponding counters and a map designed to expand the playing area, rather than merely replacing existing components.
The Ogre Reinforcement Pack (1985) introduced new rules, including those for towing units.
Answer: True
The 1985 Ogre Reinforcement Pack supplied updated components and introduced new rules, notably including mechanics for towing units.
The first Ogre video game was published by Steve Jackson Games in 1986 for Atari and Commodore platforms.
Answer: False
The first Ogre video game was published in 1986 by Origin Systems, not Steve Jackson Games, and was released on multiple platforms including Atari and Commodore.
The Ogre Battlefields expansion introduced specialized units like Militia and Engineer Infantry.
Answer: True
The Battlefields expansion incorporated new maps and introduced specialized infantry units, including Militia and Engineer Infantry.
What was the primary purpose of the Ogre Reinforcement Pack released in 1985?
Answer: To provide replacement counters and maps for previous editions.
The Reinforcement Pack primarily served to supply updated components and maps for earlier Ogre editions, while also introducing some new rules, such as those for towing.
Computer Gaming World ranked the 1986 Ogre video game among the top 100 computer games ever released.
Answer: True
In a retrospective ranking published in 1996, Computer Gaming World designated the 1986 Ogre video game as the 130th best computer game ever released.
The Ogre miniatures produced by Martian Metals won the H.G. Wells Award for Best Vehicular Model Series of 1978.
Answer: True
The Ogre miniatures manufactured by Martian Metals received the H.G. Wells Award for Best Vehicular Model Series in 1978.
In 1992, Ral Partha's set of Ogre miniatures won Best Vehicular Miniatures Series of 1991.
Answer: True
Ral Partha's Ogre miniatures collection was honored with the Best Vehicular Miniatures Series award for 1991 in 1992.
The Wargamer presented Steve Jackson Games with an Award for Excellence for the OGRE/G.E.V. game system in 2001.
Answer: True
In 2001, The Wargamer recognized Steve Jackson Games with an Award for Excellence specifically for the OGRE/G.E.V. game system and the company's sustained support for it.
The 1987 Ogre Deluxe Edition was recognized by Games magazine as one of its best games of the year.
Answer: True
The 1987 Deluxe Edition of Ogre received accolades from Games magazine, being named one of its top games for the year.
How did the 1996 Computer Gaming World ranking refer to the 1986 Ogre video game?
Answer: As the 130th best computer game ever released.
In a retrospective ranking published in 1996, Computer Gaming World designated the 1986 Ogre video game as the 130th best computer game ever released.
What award did Ogre miniatures produced by Martian Metals win in 1979?
Answer: H.G. Wells Award for Best Vehicular Model Series of 1978
The Ogre miniatures manufactured by Martian Metals received the H.G. Wells Award for Best Vehicular Model Series in 1978.
The original 1977 edition of Ogre included a full-color, glossy paper map and fully die-cut counters.
Answer: False
The original 1977 edition contained a black-and-white map and counters that were not fully die-cut, requiring players to cut them from sheets.
The 1987 Deluxe Edition of Ogre featured a paper map and standard counters without bases.
Answer: False
The 1987 Deluxe Edition introduced a folding cardboard map and counters equipped with stand-up plastic bases.
The 'Pocket Box' format, used by Steve Jackson Games, was a plastic zipper bag similar to Metagaming's packaging.
Answer: False
Steve Jackson Games utilized a clamshell 'Pocket Box' container for some editions, which differed from the plastic zipper bags characteristic of Metagaming Concepts' packaging.
Which component was NOT included in the original 1977 edition of Ogre?
Answer: A full-color, glossy map
The original 1977 edition of Ogre included a black-and-white map, cardboard counters, and a 20-page rulebook. A full-color, glossy map was not part of this initial release.
What innovation did the 1987 Deluxe Edition of Ogre introduce regarding its map and counters?
Answer: A large, single-piece cardboard map and stand-up plastic bases for counters.
The 1987 Deluxe Edition featured a folding cardboard map and provided counters with stand-up plastic bases, enhancing the physical presentation of the game.
Which of the following was a criticism of early Ogre production quality?
Answer: Equipment was flimsy and counters required scissors to cut.
Early critiques frequently mentioned the flimsy nature of the components and the necessity for players to manually cut counters from sheets, reflecting production limitations.
The 'Cleanup' notice suggests consolidating the game's description into a single, detailed gameplay summary.
Answer: False
The 'Cleanup' notice actually suggests consolidating detailed subsections (components, setting, setup, movement, combat, strategy) into a more concise gameplay summary, not the other way around.