This is a visual explainer based on the Wikipedia article on V Jump. Read the full source article here. (opens in new tab)

V Jump

An academic exploration into the influential Japanese magazine bridging manga artistry and interactive gaming culture, detailing its history, featured series, and circulation data.

Discover V Jump 📖 Explore Series 🎮

Dive in with Flashcard Learning!


When you are ready...
🎮 Play the Wiki2Web Clarity Challenge Game🎮

About V Jump

A Premier Manga Publication

V Jump is a distinguished Japanese shōnen manga magazine published by Shueisha. It occupies a unique niche within Shueisha's esteemed Jump line of magazines by focusing not only on serialized manga but also prominently featuring content related to video games, particularly those adapted from or inspired by popular manga properties.[2]

Strategic Market Positioning

Established in 1990 as an extra edition and later transitioning to a regular publication in 1993, V Jump was conceived as a strategic response to market competition. Its editorial direction has consistently aimed to capture the interest of a demographic engaged with both sequential art and interactive digital entertainment.[2]

Foresight in Media Convergence

The magazine's trajectory reflects a prescient understanding of media convergence. Its editor-in-chief, Kazuhiko Torishima, envisioned a platform that could integrate manga, anime, and video games, anticipating the future landscape where such content would be accessible through unified digital channels, akin to modern smartphones.[3][4]

Historical Context and Evolution

Competitive Origins

In the early 1990s, Shueisha tasked Kazuhiko Torishima, then an editor at Weekly Shōnen Jump, with creating a children's magazine to rival Shogakukan's CoroCoro Comic. Torishima, perceiving a gap in Shueisha's experience and connections compared to its competitor, initially experimented with themes he deemed less likely to succeed.[3][4]

Strategic Pivot and Vision

Following this initial phase, Torishima secured permission to relaunch V Jump with a revised focus encompassing manga, anime, and video games. This strategic shift was driven by his foresight into the burgeoning importance of video games and the potential for integrated media promotion. He actively encouraged major game studios to publicize their creators, laying the groundwork for the magazine's unique identity.[3][4]

Redefining "V" and Launch

Torishima transitioned from Weekly Shōnen Jump to lead V Jump as its editor-in-chief in 1992. He redefined the "V" in the magazine's title from its initial interpretation of "Victory" (derived from the V sign) to "Virtual," reflecting its forward-looking approach to digital media and gaming.[4] The magazine's mascot, V Dragon, was designed by the renowned artist Akira Toriyama, named through a reader poll.[7]

Content Landscape

Manga Series

The majority of manga serialized in V Jump are either spin-offs derived from highly popular Weekly Shōnen Jump titles or direct adaptations of existing video games and anime. This strategy leverages established fan bases while providing unique narrative extensions. Notable original works have also been featured, contributing to the magazine's diverse portfolio.[8]

Video Game Integration

A defining characteristic of V Jump is its deep integration with the video game industry. The magazine actively promotes games, often featuring content related to titles based on popular manga series. This dual focus on manga and gaming content positions it as a central hub for fans of both mediums.[3][4]

Featured Series

Current Serializations

V Jump currently serializes a selection of prominent manga titles, catering to its established readership.

Series Title Author(s) Premiered Notes
Boruto: Two Blue Vortex Mikio Ikemoto, Masashi Kishimoto August 2023
Dragon Ball Super Akira Toriyama, Toyotarou June 2015 On hiatus
Digimon World Re:Digitize Encode Kōhei Fujino, Akiyoshi Hongo April 2013 On hiatus
Dragon Quest: Dai no Daibouken - Yūsha Avan to Gokuen no Maō Yusaku Shibata, Riku Sanjo September 2020
Inu Mayuge de Ikō Ishizuka Yūko July 1994
Metaphor: ReFantazio Yoichi Amano, Atlus January 2025
N E O Shindō no “Puro” Rōdōgu!! Kasaiyūji, N E O Shindō March 2024
Yu-Gi-Oh! OCG Stories Naohito Miyoshi, Shin Yoshida April 2022
Yu-Gi-Oh! OCG Structures Masashi Sato June 2019

Notable Former Series

Over its history, V Jump has hosted numerous significant manga series that have contributed to its legacy.

  • The Brief Return of Dr. Slump
  • Combustible Campus Guardress
  • Boruto: Naruto Next Generations
  • Digimon Adventure V-Tamer 01
  • Digimon Next
  • Digimon Xros Wars
  • Dragon Ball: Episode of Bardock
  • Dragon Ball Heroes: Victory Mission
  • Dragon Quest: Souten no Soura
  • Dragon Quest Treasures: Another Adventure Fadora no Takarajima
  • Dub & Peter 1
  • Gaist Crusher First
  • Go! Go! Ackman
  • Haō Taikei Ryū Knight
  • Kinnikuman II-Sei: All Chōjin Dai Shingeki
  • Onmyō Taisenki
  • Saint Seiya (last chapter only)
  • Shadow Lady
  • Slime MoriMori
  • Soldier of Savings Cashman
  • Viewtiful Joe
  • Yu-Gi-Oh! GX
  • Yu-Gi-Oh! R
  • Yu-Gi-Oh! 5D's
  • Yu-Gi-Oh! Zexal
  • Yu-Gi-Oh! Arc-V
  • Yu-Gi-Oh! Sevens
  • Z/X: Code Reunion

Circulation Data

Publication Metrics

The following table presents circulation and sales data for V Jump across various periods, illustrating its market presence. Data is sourced from the Japanese Magazine Publishers Association and other industry reports.

Year / Period Monthly Circulation (est.) Magazine Sales Sales Revenue (est.) Issue Price
September 1998 to August 2003 149,833 8,989,980 ¥4,944,489,000 ¥550
September 2003 to August 2004 149,833 1,797,996 ¥988,897,800
September 2004 to August 2005 178,334 2,140,008 ¥1,177,004,400
September 2005 to September 2007 178,334 4,458,350 ¥2,452,092,500
October 2007 to September 2008 366,667 4,400,004 ¥2,420,002,200
October 2008 to September 2009 379,167 4,550,004 ¥2,502,502,200
October 2009 to September 2010 391,667 4,700,004 ¥2,585,002,200
October 2010 to September 2011 320,834 3,850,002 ¥2,117,501,100
October 2011 to September 2012 302,500 3,630,000 ¥1,996,500,000
October 2012 to September 2013 292,500 3,510,000 ¥1,930,500,000
October 2013 to September 2014 252,500 3,030,000 ¥1,666,500,000
October 2014 to September 2015 233,334 2,800,008 ¥1,540,004,400
October 2015 to September 2016 258,333 3,099,996 ¥1,704,997,800
October 2016 to September 2017 212,500 2,550,000 ¥1,402,500,000
October 2017 to September 2018 187,500 2,250,000 ¥1,237,500,000
October 2018 to March 2019 176,667 1,059,999 ¥582,999,450
Total (Sep 1998 – Mar 2019) 230,026 (est.) 56,816,351 ¥31,248,993,050 ($360.2 million)

Publisher & Presence

Shueisha Inc.

V Jump is published by Shueisha, one of Japan's largest and most influential publishing companies. Shueisha is renowned for its extensive portfolio of manga magazines and books, including the flagship Weekly Shōnen Jump and other popular titles across various demographics.

Official Digital Hub

The magazine maintains an official online presence, serving as a digital portal for readers. This platform provides access to the latest information, updates on serialized series, and potentially supplementary content related to the magazine's focus on manga and video games.

Official Website: vjump.shueisha.co.jp

Teacher's Corner

Edit and Print this course in the Wiki2Web Teacher Studio

Edit and Print Materials from this study in the wiki2web studio
Click here to open the "V Jump" Wiki2Web Studio curriculum kit

Use the free Wiki2web Studio to generate printable flashcards, worksheets, exams, and export your materials as a web page or an interactive game.

True or False?

Test Your Knowledge!

Gamer's Corner

Are you ready for the Wiki2Web Clarity Challenge?

Learn about v_jump while playing the wiki2web Clarity Challenge game.
Unlock the mystery image and prove your knowledge by earning trophies. This simple game is addictively fun and is a great way to learn!

Play now

Explore More Topics

Discover other topics to study!

                                        

References

References

A full list of references for this article are available at the V Jump Wikipedia page

Feedback & Support

To report an issue with this page, or to find out ways to support the mission, please click here.

Disclaimer

Academic Integrity and Data Accuracy

This document has been generated by an Artificial Intelligence system, drawing upon publicly available data from Wikipedia. Its purpose is strictly educational and informational, aiming to provide a structured overview of V Jump magazine for an academic audience.

Limitations: While efforts have been made to ensure accuracy and comprehensiveness based on the provided source, the content may not capture every nuance or the most current developments. The data, particularly circulation figures, represents specific historical periods and should be interpreted within that context.

No Professional Endorsement: This content does not constitute professional advice regarding the publishing industry, media analysis, or Japanese pop culture. Readers are encouraged to consult primary sources and expert analyses for in-depth understanding.

The creators of this page are not responsible for any errors or omissions, or for any actions taken based on the information provided herein.